Example #1
0
    public void UpdateHud(float dt, float energyLowPulse)
    {
        //if (energyBar.GetCalculateMode() != calculateMode)
        //    energyBar.SetCalulateMode(calculateMode);
        if (cEnergyWarning)
        {
            if (energyLow)
            {
                energyLowFader = Mathf.Min(energyLowFader + 2f * dt, 1f);
                Color color = Color.white;
                color.a = energyLowFader * energyLowPulse;
                cEnergyWarning.material.color      = color;
                combatEnergyWarning.material.color = color;
                ballEnergyWarning.material.color   = color;
            }
            else
            {
                energyLowFader = Mathf.Max(0f, energyLowFader - 2f * dt);
                Color color = Color.white;
                color.a = energyLowFader * energyLowPulse;
                cEnergyWarning.material.color      = color;
                combatEnergyWarning.material.color = color;
                ballEnergyWarning.material.color   = color;
            }
            if (cEnergyWarning.material.color.a > 0f)
            {
                cEnergyWarning.enabled      = true;
                combatEnergyWarning.enabled = true;
                ballEnergyWarning.enabled   = true;
            }

            else
            {
                cEnergyWarning.enabled      = false;
                combatEnergyWarning.enabled = false;
                ballEnergyWarning.enabled   = false;
            }
        }

        if (cEnergyBar.GetFilledEnergy() != cachedBarEnergy || barDirty)
        {
            barDirty        = false;
            cachedBarEnergy = cEnergyBar.GetFilledEnergy();
            string lString = ((int)fmod(cachedBarEnergy, 101f)).ToString("d2");
            cEnergyDigits.text      = lString;
            combatEnergyDigits.text = lString;
            ballEnergyDigits.text   = lString;
        }

        //hudChangingColors.hudColors.EnergyBarColors barColors = hudColors.getVisorEnergyBarColors();
        Color emptyColor   = energyLow ? hudColors.energyBarEmptyLow : barColors.empty;
        Color filledColor  = energyLow ? hudColors.energyBarFilledLow : barColors.filled;
        Color shadowColor  = energyLow ? hudColors.energyBarShadowLow : barColors.shadow;
        Color useFillColor = Color.Lerp(filledColor, hudColors.energyBarFlashColor, flashMag);

        if (energyLow)
        {
            useFillColor = Color.Lerp(useFillColor, new Color(1f, 0.8f, 0.4f, 1f), energyLowPulse);
        }
        cEnergyBar.SetFilledColor(useFillColor);

        cEnergyBar.SetShadowColor(shadowColor);
        cEnergyBar.SetEmptyColor(emptyColor);
        updateEnergyBarColors(useFillColor, shadowColor, emptyColor);
        cEnergyBar.updateBar(dt);
        //if (calculateMode == hudEnergyBar.CalculateMode.manual)
        //{

        //    energyBar.SetBarPercentage(healthP);

        //}
        cEnergyBar.Draw();
    }