Example #1
0
    public void Bancrupt()
    {
        int profit = GetComponent <Property>().SellAllCards();

        Money money = GetComponent <Money>();

        money.Transaction(-profit); // деньги за продажу всех территорий

        if ((targetCard != null) && !(targetCard.owner == null))
        {
            targetCard.owner.GetComponent <Money>().Transaction(-money.MoneyAmount);
        }
        money.Transaction(money.MoneyAmount); // деньги до нуля

        // перейти к следущему игроку
        hud.HideAll();
        turn.player = nextPlayer;
        hud.ShowRoll();
        //

        turn.RemovePlayer(this);
    }
Example #2
0
    void Start()
    {
        Assembly      thisAssembly = Assembly.GetExecutingAssembly();
        StringBuilder OutputText;

        OutputText = new StringBuilder();

        print("Start information");
        foreach (Type t in thisAssembly.GetTypes())
        {
            OutputText.AppendLine("\n FIELDS FOR:" + t.FullName + "\r\n");
            MemberInfo[]   Members    = t.GetMembers();
            FieldInfo[]    fields     = t.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
            PropertyInfo[] properties = t.GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly);
            MethodInfo[]   methods    = t.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.DeclaredOnly);
            OutputText.Append(fields.Length);

            foreach (FieldInfo NextMember in fields)
            {
                if (NextMember.IsPublic)
                {
                    OutputText.AppendLine("\n\t" + NextMember.Name + "\tpublic\t" + NextMember.FieldType);
                }
                else
                {
                    OutputText.AppendLine("\n\t" + NextMember.Name + "\tprivate\t" + NextMember.FieldType);
                }
            }
            OutputText.Append("\nPROPERTIES FOR " + t.FullName + "\r\n");
            foreach (PropertyInfo NextMember in properties)
            {
                OutputText.AppendLine("\n\t" + NextMember.Name + "\tpublic\t" + NextMember.PropertyType + "\tget/set");
            }
            OutputText.Append("\n METHODS FOR " + t.FullName + "\r\n");
            foreach (MethodInfo NextMember in methods)
            {
                if (NextMember.IsPublic)
                {
                    OutputText.AppendLine("\n\t" + NextMember.Name + "\tpublic\t" + NextMember.ReturnType + "\t" + GetParamName(NextMember));
                }
                else
                {
                    OutputText.AppendLine("\n\t" + NextMember.Name + "\tprivate\t" + NextMember.ReturnType + "\t" + GetParamName(NextMember));
                }
            }
        }
        print(OutputText);
        using (FileStream fs = new FileStream(@"c:\Users\Nick\Desktop\info.txt", FileMode.Create
                                              ))
        {
            using (StreamWriter sw = new StreamWriter(fs))
            {
                sw.WriteLine(OutputText);
            }
        }
        print("End information");



        operations = GetComponent <Operations>();
        players    = new List <PlayerStuff>();

        for (int i = 0; i < GameSettings.NumberOfPlayers; i++)
        {
            var newPlayer = GameObject.Instantiate(prefabPlayer);
            newPlayer.name = names[i];
            newPlayer.GetComponent <PlayerStuff>().color = playerColors[i];
            newPlayer.transform.SetParent(transform);

            var newPanelPlayer = GameObject.Instantiate(prefabPanelPlayer);
            var texts          = newPanelPlayer.GetComponentsInChildren <Text>();
            texts[0].text = newPlayer.name;
            texts[1].text = newPlayer.GetComponent <Money>().MoneyAmount.ToString();
            newPanelPlayer.transform.SetParent(table.transform);
            newPanelPlayer.GetComponent <Image>().color        = playerColors[i];
            newPanelPlayer.GetComponent <TradeCenter>().player = newPlayer.GetComponent <PlayerStuff>();
            newPlayer.GetComponent <PlayerStuff>().tablePlayer = newPanelPlayer;

            players.Add(newPlayer.GetComponent <PlayerStuff>());
        }

        currentPlayerIndex = 0;
        player             = players[currentPlayerIndex];

        foreach (var item in players)
        {
            player          = players[++currentPlayerIndex % players.Count];
            item.nextPlayer = player;
        }
        hud.HideAll();

        hud.ShowRoll();
    }