Example #1
0
 void OnTriggerEnter(Collider renwu)
 {
     if (renwu.gameObject.tag == "em" && status == fire_status.losse)
     {
         hp_handler hp = renwu.GetComponent <hp_handler> ();
         if (hp != null)
         {
             hp.hurt((int)(Hurt));
         }
         destory();
     }
 }
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "em")
     {
         if (other.gameObject != null)
         {
             monster     mo   = other.GetComponent <monster> ();
             System.Guid guid = mo.guid;
             if (monsters_need_hit.Contains(guid) && !hited.Contains(guid))
             {
                 hited.Add(guid);
                 hp_handler hp = other.GetComponent <hp_handler> ();
                 if (hp != null)
                 {
                     hp.hurt((int)(hurt));
                 }
                 mo.hit_back((other.transform.position - transform.position).normalized);
                 Instantiate(fire_manager.go_fireball_boom, other.gameObject.transform.position, Quaternion.Euler(0, 0, 0));
             }
         }
     }
 }