Example #1
0
    public void fillCard(int index, string desc, string question, posAnswer[] answers,
                         GameObject buttonPrefab, highlightPointer parent)
    {
        GameObject objCanvas = cardReference[index].transform.GetChild(1).gameObject;

        Text[] output = objCanvas.GetComponentsInChildren <Text> ();
        output[0].text = question;
        // NOTE: dynamically generate buttons
        GameObject[] buttons = new GameObject[answers.Length];
        for (int i = 0; i < answers.Length; i++)
        {
            // nice circle of buttons around the object
            Vector3 buttonPos = gameObject.transform.position;
            buttonPos.x -= 0.1f;
            buttonPos.z += 0f;
            buttonPos.y += (0.6f * i) - 2f;
            // actually instantiate the button
            buttons[i] = Instantiate(buttonPrefab, buttonPos, Quaternion.Euler(0, 90, 0),
                                     objCanvas.transform); // x range is from -60 to 60
            buttons[i].GetComponentInChildren <Text>().text     = answers[i].option;
            buttons[i].GetComponentInChildren <Text>().fontSize = 24;
            buttons [i].transform.localScale = Vector3.one * 0.4f;
            int tempInt = i;
            buttons [i].GetComponent <Button> ().onClick.AddListener(() => parent.buttonPressed(tempInt));
        }
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     jsonLocationSource = FindObjectOfType <DataLoader> ();
     data = jsonLocationSource.locationData;
     for (int i = 0; i < data.places.Length; i++)
     {
         GameObject       mapPoint = Instantiate(mapPointer);
         highlightPointer mapPHL   = mapPoint.GetComponent <highlightPointer> ();
         mapPHL.pointLoc = data.places[i];
         mapPHL.index    = i;
     }
 }