Example #1
0
 void Update()
 {
     if (inFire)                                 //checks if in fire is true
     {
         if (damageTime > timer)                 //if so, and damage time is greater than timer value
         {
             timer += Time.deltaTime;            //add time to timer value
         }
         else
         {
             HealthBar.TakeDamage();             //if not, activate take damage function on healthbar script
             timer = 0f;                         //reset timer value to zero
         }
     }
 }