private void setGunLv1() { gunType = 1; closeAll(); Gun_top.closeFire(); Gun_left.openFire(); Gun_right.openFire(); }
void exchangeGun() { if (doubleGunTimer > 0) { topGun.stopFire(); leftGun.openFire(); rightGun.openFire(); } else { topGun.openFire(); leftGun.stopFire(); rightGun.stopFire(); } }
// Use this for initialization void Start() { spriteRenderer = gameObject.GetComponent <SpriteRenderer> (); mainCamera = Camera.main; topGun.openFire(); }