// Start is called before the first frame update protected override void Start() { originalPosition = transform.position; if (player == null) { player = GameObject.Find("Character").GetComponent <Character>(); } }
private void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.tag != "Player") { return; } player = collision.gameObject.GetComponent <guillem_gracia.Character>(); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag != "Player") { return; } player = collision.gameObject.GetComponent <guillem_gracia.Character>(); player.inputMovement.y = 0; player.jumping = false; }