Example #1
0
 // Start is called before the first frame update
 protected override void Start()
 {
     originalPosition = transform.position;
     if (player == null)
     {
         player = GameObject.Find("Character").GetComponent <Character>();
     }
 }
Example #2
0
        private void OnCollisionExit2D(Collision2D collision)
        {
            if (collision.gameObject.tag != "Player")
            {
                return;
            }

            player = collision.gameObject.GetComponent <guillem_gracia.Character>();
        }
Example #3
0
        private void OnCollisionEnter2D(Collision2D collision)
        {
            if (collision.gameObject.tag != "Player")
            {
                return;
            }

            player = collision.gameObject.GetComponent <guillem_gracia.Character>();
            player.inputMovement.y = 0;
            player.jumping         = false;
        }