Example #1
0
    void Start()
    {
        light = GameObject.FindGameObjectWithTag("licht");
        light.light.intensity = 0;

        door = GameObject.FindGameObjectWithTag("kastenDoor");
        guiKeller = door.GetComponent<guiTextKeller>();
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        sRohr = GameObject.FindGameObjectWithTag("smallRohr");
        guiKeller = sRohr.GetComponent<guiTextKeller>();

        kasten = GameObject.FindGameObjectWithTag("kastenDoor");
        openKasten = kasten.GetComponent<openKasten>();
    }
    void Start()
    {
        startPos = transform.position;

        rohrGroß = GameObject.FindGameObjectWithTag("rohrGroß");
        guiKeller = rohrGroß.GetComponent<guiTextKeller>();

        kasten = GameObject.FindGameObjectWithTag("kastenDoor");
        openKasten = kasten.GetComponent<openKasten>();
    }
Example #4
0
    // Use this for initialization
    void Update()
    {
        rK = GameObject.FindGameObjectWithTag("rohrKlein");
        rcK = rK.GetComponent<rohrClickedKlein>();

        rG = GameObject.FindGameObjectWithTag("rohrGroß");
        rcG = rG.GetComponent<rohrClickedGroß>();

        rK2 = GameObject.FindGameObjectWithTag("smallRohr");
        rR = rK2.GetComponent<rotateRohr>();

        kD = GameObject.FindGameObjectWithTag("kastenDoor");
        oK = kD.GetComponent<openKasten>();

        RoomDoor = GameObject.FindGameObjectWithTag("MainDoor");

        guiKeller = RoomDoor.GetComponent<guiTextKeller>();

        keller = GameObject.FindGameObjectWithTag("keller");

        OpenDoor();
    }