public Node(bool _block, Vector3 _worldPosition, GridID _gridId) { block = _block; worldPosition = _worldPosition; gridId = _gridId; m_grass = default(grass); m_tree = default(tree); }
public void growGrass() { m_grass = new grass(gridId.x, gridId.y); m_grass.spawn(); }
public void deleteGrass() { m_grass.delete(); m_grass = default(grass); }