public virtual grpc::AsyncUnaryCall <global::protos.PlayAgainResponse> PlayAgainAsync(global::protos.PlayAgainRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
 {
     return(PlayAgainAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }
 public virtual grpc::AsyncUnaryCall <global::protos.PlayAgainResponse> PlayAgainAsync(global::protos.PlayAgainRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_PlayAgain, null, options, request));
 }
 public virtual global::protos.PlayAgainResponse PlayAgain(global::protos.PlayAgainRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.BlockingUnaryCall(__Method_PlayAgain, null, options, request));
 }