public static global::glm.Mat4 rotate(global::glm.Quat rotation, global::glm.Mat4 dest) { unchecked { double x2 = (rotation.x + rotation.x); double y2 = (rotation.y + rotation.y); double z2 = (rotation.z + rotation.z); double xx = (rotation.x * x2); double xy = (rotation.x * y2); double xz = (rotation.x * z2); double yy = (rotation.y * y2); double yz = (rotation.y * z2); double zz = (rotation.z * z2); double wx = (rotation.w * x2); double wy = (rotation.w * y2); double wz = (rotation.w * z2); dest._00 = (1 - ((yy + zz))); dest._10 = (xy - wz); dest._20 = (xz + wy); dest._30 = ((double)(0)); dest._01 = (xy + wz); dest._11 = (1 - ((xx + zz))); dest._21 = (yz - wx); dest._31 = ((double)(0)); dest._02 = (xz - wy); dest._12 = (yz + wx); dest._22 = (1 - ((xx + yy))); dest._32 = ((double)(0)); dest._03 = ((double)(0)); dest._13 = ((double)(0)); dest._23 = ((double)(0)); dest._33 = ((double)(1)); return(dest); } }
public static global::glm.Mat4 scale(global::glm.Vec3 amount, global::glm.Mat4 dest) { unchecked { { dest._00 = ((double)(1)); dest._10 = ((double)(0)); dest._20 = ((double)(0)); dest._30 = ((double)(0)); dest._01 = ((double)(0)); dest._11 = ((double)(1)); dest._21 = ((double)(0)); dest._31 = ((double)(0)); dest._02 = ((double)(0)); dest._12 = ((double)(0)); dest._22 = ((double)(1)); dest._32 = ((double)(0)); dest._03 = ((double)(0)); dest._13 = ((double)(0)); dest._23 = ((double)(0)); dest._33 = ((double)(1)); } dest._00 = amount.x; dest._11 = amount.y; dest._22 = amount.z; return(dest); } }
public static global::glm.Mat4 translate(global::glm.Vec3 translation, global::glm.Mat4 dest) { unchecked { { dest._00 = ((double)(1)); dest._10 = ((double)(0)); dest._20 = ((double)(0)); dest._30 = ((double)(0)); dest._01 = ((double)(0)); dest._11 = ((double)(1)); dest._21 = ((double)(0)); dest._31 = ((double)(0)); dest._02 = ((double)(0)); dest._12 = ((double)(0)); dest._22 = ((double)(1)); dest._32 = ((double)(0)); dest._03 = ((double)(0)); dest._13 = ((double)(0)); dest._23 = ((double)(0)); dest._33 = ((double)(1)); } dest._30 = translation.x; dest._31 = translation.y; dest._32 = translation.z; return(dest); } }
public static global::glm.Mat4 frustum(double left, double right, double bottom, double top, global::haxe.lang.Null <double> near, global::haxe.lang.Null <double> far, global::glm.Mat4 dest) { unchecked { double __temp_far7 = ((!(far.hasValue)) ? (((double)(1))) : ((far).@value)); double __temp_near6 = ((!(near.hasValue)) ? (((double)(-1))) : ((near).@value)); double rl = (1 / ((right - left))); double tb = (1 / ((top - bottom))); double nf = (1 / ((__temp_near6 - __temp_far7))); dest._00 = ((__temp_near6 * 2) * rl); dest._01 = ((double)(0)); dest._02 = ((double)(0)); dest._03 = ((double)(0)); dest._10 = ((double)(0)); dest._11 = ((__temp_near6 * 2) * tb); dest._12 = ((double)(0)); dest._13 = ((double)(0)); dest._20 = (((right + left)) * tb); dest._21 = (((top + bottom)) * tb); dest._22 = (((__temp_far7 + __temp_near6)) * nf); dest._23 = ((double)(-1)); dest._30 = ((double)(0)); dest._31 = ((double)(0)); dest._32 = (((__temp_far7 * __temp_near6) * 2) * nf); dest._33 = ((double)(0)); return(dest); } }
public static global::glm.Mat4 orthographic(double left, double right, double bottom, double top, global::haxe.lang.Null <double> near, global::haxe.lang.Null <double> far, global::glm.Mat4 dest) { unchecked { double __temp_far5 = ((!(far.hasValue)) ? (((double)(1))) : ((far).@value)); double __temp_near4 = ((!(near.hasValue)) ? (((double)(-1))) : ((near).@value)); double rl = (1 / ((right - left))); double tb = (1 / ((top - bottom))); double fn = (1 / ((__temp_far5 - __temp_near4))); dest._00 = (2 * rl); dest._10 = ((double)(0)); dest._20 = ((double)(0)); dest._30 = ((-1 * ((left + right))) * rl); dest._01 = ((double)(0)); dest._11 = (2 * tb); dest._21 = ((double)(0)); dest._31 = ((-1 * ((top + bottom))) * tb); dest._02 = ((double)(0)); dest._12 = ((double)(0)); dest._22 = (-2 * fn); dest._32 = ((-1 * ((__temp_far5 + __temp_near4))) * fn); dest._03 = ((double)(0)); dest._13 = ((double)(0)); dest._23 = ((double)(0)); dest._33 = ((double)(1)); return(dest); } }
public static global::glm.Mat4 perspective(double fovy, double aspectRatio, double near, double far, global::glm.Mat4 dest) { unchecked { double f = (1 / global::System.Math.Tan(((double)((fovy / 2))))); double nf = (1 / ((near - far))); dest._00 = (f / aspectRatio); dest._01 = ((double)(0)); dest._02 = ((double)(0)); dest._03 = ((double)(0)); dest._10 = ((double)(0)); dest._11 = f; dest._12 = ((double)(0)); dest._13 = ((double)(0)); dest._20 = ((double)(0)); dest._21 = ((double)(0)); dest._22 = (((far + near)) * nf); dest._23 = ((double)(-1)); dest._30 = ((double)(0)); dest._31 = ((double)(0)); dest._32 = (((2 * far) * near) * nf); dest._33 = ((double)(0)); return(dest); } }
public static global::glm.Mat4 lookAt(global::glm.Vec3 eye, global::glm.Vec3 centre, global::glm.Vec3 up, global::glm.Mat4 dest) { unchecked { global::glm.Vec3 dest1 = new global::glm.Vec3(default(global::haxe.lang.Null <double>), default(global::haxe.lang.Null <double>), default(global::haxe.lang.Null <double>)); dest1.x = (centre.x - eye.x); dest1.y = (centre.y - eye.y); dest1.z = (centre.z - eye.z); global::glm.Vec3 f = dest1; { double length = global::System.Math.Sqrt(((double)((((f.x * f.x) + (f.y * f.y)) + (f.z * f.z))))); double mult = ((double)(0)); if ((length >= global::glm.GLM.EPSILON)) { mult = (1 / length); } { f.x *= mult; f.y *= mult; f.z *= mult; } } global::glm.Vec3 dest2 = new global::glm.Vec3(default(global::haxe.lang.Null <double>), default(global::haxe.lang.Null <double>), default(global::haxe.lang.Null <double>)); dest2 = new global::glm.Vec3(new global::haxe.lang.Null <double>(((f.y * up.z) - (f.z * up.y)), true), new global::haxe.lang.Null <double>(((f.z * up.x) - (f.x * up.z)), true), new global::haxe.lang.Null <double>(((f.x * up.y) - (f.y * up.x)), true)); global::glm.Vec3 s = dest2; { double length1 = global::System.Math.Sqrt(((double)((((s.x * s.x) + (s.y * s.y)) + (s.z * s.z))))); double mult1 = ((double)(0)); if ((length1 >= global::glm.GLM.EPSILON)) { mult1 = (1 / length1); } { s.x *= mult1; s.y *= mult1; s.z *= mult1; } } global::glm.Vec3 dest3 = new global::glm.Vec3(default(global::haxe.lang.Null <double>), default(global::haxe.lang.Null <double>), default(global::haxe.lang.Null <double>)); dest3 = new global::glm.Vec3(new global::haxe.lang.Null <double>(((s.y * f.z) - (s.z * f.y)), true), new global::haxe.lang.Null <double>(((s.z * f.x) - (s.x * f.z)), true), new global::haxe.lang.Null <double>(((s.x * f.y) - (s.y * f.x)), true)); global::glm.Vec3 u = dest3; { dest._00 = ((double)(1)); dest._10 = ((double)(0)); dest._20 = ((double)(0)); dest._30 = ((double)(0)); dest._01 = ((double)(0)); dest._11 = ((double)(1)); dest._21 = ((double)(0)); dest._31 = ((double)(0)); dest._02 = ((double)(0)); dest._12 = ((double)(0)); dest._22 = ((double)(1)); dest._32 = ((double)(0)); dest._03 = ((double)(0)); dest._13 = ((double)(0)); dest._23 = ((double)(0)); dest._33 = ((double)(1)); } dest._00 = s.x; dest._10 = s.y; dest._20 = s.z; dest._01 = u.x; dest._11 = u.y; dest._21 = u.z; dest._02 = -(f.x); dest._12 = -(f.y); dest._22 = -(f.z); dest._30 = -(((((s.x * eye.x) + (s.y * eye.y)) + (s.z * eye.z)))); dest._31 = -(((((u.x * eye.x) + (u.y * eye.y)) + (u.z * eye.z)))); dest._32 = (((f.x * eye.x) + (f.y * eye.y)) + (f.z * eye.z)); return(dest); } }