// Token: 0x060000D5 RID: 213 RVA: 0x0000990C File Offset: 0x00007B0C public void SetTextureByIndex(int i, global::UnityEngine.Texture t) { switch (i) { case 0: this.front = t; break; case 1: this.back = t; break; case 2: this.left = t; break; case 3: this.right = t; break; case 4: this.top = t; break; case 5: this.bottom = t; break; } }
// Token: 0x0600007B RID: 123 RVA: 0x00005954 File Offset: 0x00003B54 private void OnPostRender() { global::SteamVR instance = global::SteamVR.instance; global::UnityEngine.Camera component = base.GetComponent <global::UnityEngine.Camera>(); float num = this.scale * component.aspect / instance.aspect; float num2 = -this.scale; float num3 = this.scale; float num4 = num; float num5 = -num; global::UnityEngine.Material blitMaterial = global::SteamVR_Camera.blitMaterial; blitMaterial.mainTexture = global::SteamVR_Camera.GetSceneTexture(component.allowHDR); global::UnityEngine.GL.PushMatrix(); global::UnityEngine.GL.LoadOrtho(); blitMaterial.SetPass(0); global::UnityEngine.GL.Begin(7); global::UnityEngine.GL.TexCoord2(0f, 0f); global::UnityEngine.GL.Vertex3(num2, num4, 0f); global::UnityEngine.GL.TexCoord2(1f, 0f); global::UnityEngine.GL.Vertex3(num3, num4, 0f); global::UnityEngine.GL.TexCoord2(1f, 1f); global::UnityEngine.GL.Vertex3(num3, num5, 0f); global::UnityEngine.GL.TexCoord2(0f, 1f); global::UnityEngine.GL.Vertex3(num2, num5, 0f); global::UnityEngine.GL.End(); global::UnityEngine.GL.PopMatrix(); global::SteamVR_Overlay instance2 = global::SteamVR_Overlay.instance; bool flag = instance2 && instance2.texture && global::SteamVR_GameView.overlayMaterial && this.drawOverlay; if (flag) { global::UnityEngine.Texture texture = instance2.texture; global::SteamVR_GameView.overlayMaterial.mainTexture = texture; float num6 = 0f; float num7 = 1f - (float)global::UnityEngine.Screen.height / (float)texture.height; float num8 = (float)global::UnityEngine.Screen.width / (float)texture.width; float num9 = 1f; global::UnityEngine.GL.PushMatrix(); global::UnityEngine.GL.LoadOrtho(); global::SteamVR_GameView.overlayMaterial.SetPass((global::UnityEngine.QualitySettings.activeColorSpace == 1) ? 1 : 0); global::UnityEngine.GL.Begin(7); global::UnityEngine.GL.TexCoord2(num6, num7); global::UnityEngine.GL.Vertex3(-1f, -1f, 0f); global::UnityEngine.GL.TexCoord2(num8, num7); global::UnityEngine.GL.Vertex3(1f, -1f, 0f); global::UnityEngine.GL.TexCoord2(num8, num9); global::UnityEngine.GL.Vertex3(1f, 1f, 0f); global::UnityEngine.GL.TexCoord2(num6, num9); global::UnityEngine.GL.Vertex3(-1f, 1f, 0f); global::UnityEngine.GL.End(); global::UnityEngine.GL.PopMatrix(); } }
// Token: 0x060000D7 RID: 215 RVA: 0x000099E4 File Offset: 0x00007BE4 public static void SetOverride(global::UnityEngine.Texture front = null, global::UnityEngine.Texture back = null, global::UnityEngine.Texture left = null, global::UnityEngine.Texture right = null, global::UnityEngine.Texture top = null, global::UnityEngine.Texture bottom = null) { global::Valve.VR.CVRCompositor compositor = global::Valve.VR.OpenVR.Compositor; bool flag = compositor != null; if (flag) { global::UnityEngine.Texture[] array = new global::UnityEngine.Texture[] { front, back, left, right, top, bottom }; global::Valve.VR.Texture_t[] array2 = new global::Valve.VR.Texture_t[6]; for (int i = 0; i < 6; i++) { array2[i].handle = ((array[i] != null) ? array[i].GetNativeTexturePtr() : global::System.IntPtr.Zero); array2[i].eType = global::SteamVR.instance.graphicsAPI; array2[i].eColorSpace = global::Valve.VR.EColorSpace.Auto; } global::Valve.VR.EVRCompositorError evrcompositorError = compositor.SetSkyboxOverride(array2); bool flag2 = evrcompositorError > global::Valve.VR.EVRCompositorError.None; if (flag2) { global::UnityEngine.Debug.LogError("Failed to set skybox override with error: " + evrcompositorError.ToString()); bool flag3 = evrcompositorError == global::Valve.VR.EVRCompositorError.TextureIsOnWrongDevice; if (flag3) { global::UnityEngine.Debug.Log("Set your graphics driver to use the same video card as the headset is plugged into for Unity."); } else { bool flag4 = evrcompositorError == global::Valve.VR.EVRCompositorError.TextureUsesUnsupportedFormat; if (flag4) { global::UnityEngine.Debug.Log("Ensure skybox textures are not compressed and have no mipmaps."); } } } } }