// Token: 0x0600042A RID: 1066 RVA: 0x00014DB0 File Offset: 0x00012FB0 private void BuildCanvas() { global::UnityEngine.Canvas canvas = this._Canvas = new global::UnityEngine.GameObject().AddComponent <global::UnityEngine.Canvas>(); canvas.renderMode = 2; canvas.transform.SetParent(base.transform, false); canvas.GetComponent <global::UnityEngine.RectTransform>().SetSizeWithCurrentAnchors(0, 950f); canvas.GetComponent <global::UnityEngine.RectTransform>().SetSizeWithCurrentAnchors(1, 950f); canvas.transform.localPosition = new global::UnityEngine.Vector3(0f, -0.02725995f, 0.0279f); canvas.transform.localRotation = global::UnityEngine.Quaternion.Euler(30f, 180f, 180f); canvas.transform.localScale = new global::UnityEngine.Vector3(4.930151E-05f, 4.930148E-05f, 0f); canvas.gameObject.layer = 0; this._AlphaConcealer = global::UnityEngine.GameObject.CreatePrimitive(0); this._AlphaConcealer.transform.SetParent(base.transform, false); this._AlphaConcealer.transform.localScale = new global::UnityEngine.Vector3(0.05f, 0f, 0.05f); this._AlphaConcealer.transform.localPosition = new global::UnityEngine.Vector3(0f, -0.0303f, 0.0142f); this._AlphaConcealer.transform.localRotation = global::UnityEngine.Quaternion.Euler(60f, 0f, 0f); this._AlphaConcealer.GetComponent <global::UnityEngine.Collider>().enabled = false; }
// Token: 0x06000393 RID: 915 RVA: 0x00012C28 File Offset: 0x00010E28 private bool IsUnprocessed(global::UnityEngine.Canvas c) { return(c.renderMode == null || (c.renderMode == 1 && c.worldCamera != this._VRGUICamera && c.worldCamera.targetTexture == null)); }
// Token: 0x060002E8 RID: 744 RVA: 0x000111CC File Offset: 0x0000F3CC public virtual bool IsIgnoredCanvas(global::UnityEngine.Canvas canvas) { return(false); }