Example #1
0
 static StackObject *AssignFromStack_onScroll_11(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack)
 {
     ILRuntime.Runtime.Enviorment.AppDomain __domain  = __intp.AppDomain;
     global::UIEventListener.FloatDelegate  @onScroll = (global::UIEventListener.FloatDelegate) typeof(global::UIEventListener.FloatDelegate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
     ((global::UIEventListener)o).onScroll = @onScroll;
     return(ptr_of_this_method);
 }
Example #2
0
        static StackObject *Invoke_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single @delta = *(float *)&ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.GameObject @go = (UnityEngine.GameObject) typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            global::UIEventListener.FloatDelegate instance_of_this_method = (global::UIEventListener.FloatDelegate) typeof(global::UIEventListener.FloatDelegate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Invoke(@go, @delta);

            return(__ret);
        }