internal static void SendUnknownPacket ( int bufferId, System.IO.BinaryWriter writer, int msgType, int remoteClient, int ignoreClient, global::Terraria.Localization.NetworkText text, int number, float number2, float number3, float number4, int number5, int number6, int number7 ) { Hooks.Net.SendUnknownPacket?.Invoke ( bufferId, writer, msgType, remoteClient, ignoreClient, text, number, number2, number3, number4, number5, number6, number7 ); }
internal static bool SendData ( ref int msgType, ref int remoteClient, ref int ignoreClient, ref global::Terraria.Localization.NetworkText text, ref int number, ref float number2, ref float number3, ref float number4, ref int number5, ref int number6, ref int number7 ) { //Since we currently wrap the method we need to run these checks //as vanilla would have done this. if (global::Terraria.Main.netMode == (int)NetMode.SinglePlayer) { return(false); } var bufferIndex = 256; if (global::Terraria.Main.netMode == (int)NetMode.Server && remoteClient >= 0) { bufferIndex = remoteClient; } var res = Hooks.Net.SendData?.Invoke ( ref bufferIndex, ref msgType, ref remoteClient, ref ignoreClient, ref text, ref number, ref number2, ref number3, ref number4, ref number5, ref number6, ref number7 ); if (res.HasValue) { return(res.Value == HookResult.Continue); } return(true); }
/// <summary> /// Injected into the start of Terraria.NetMessage.BroadcastChatMessage. Return HookResult.Cancelled to supress the broadcast message. /// </summary> /// <returns>True if the program is to run vanilla code, false otherwise.</returns> internal static bool BeforeSendChatMessageToClient(global::Terraria.Localization.NetworkText text, ref Color color, ref int ignorePlayer) { var beforeChatMessageHook = Hooks.Net.BeforeSendChatMessageToClient; return((beforeChatMessageHook?.Invoke(text, ref color, ref ignorePlayer) ?? HookResult.Continue) == HookResult.Continue); }
/// <summary> /// Injected into the start of Terraria.NetMessage.BroadcastChatMessage. Return HookResult.Cancelled to supress the broadcast message. /// </summary> /// <returns>True if the program is to run vanilla code, false otherwise.</returns> internal static void AfterSendChatMessageToClient(global::Terraria.Localization.NetworkText text, ref Color color, ref int ignorePlayer) { var beforeChatMessageHook = Hooks.Net.AfterSendChatMessageToClient; beforeChatMessageHook?.Invoke(text, ref color, ref ignorePlayer); }
/// <summary> /// Injected into the start of Terraria.NetMessage.BroadcastChatMessage. Return HookResult.Cancelled to supress the broadcast message. /// </summary> /// <returns>True if the program is to run vanilla code, false otherwise.</returns> internal static void AfterBroadcastChatMessage(global::Terraria.Localization.NetworkText text, ref Color color, ref int ignorePlayer) { Hooks.Net.AfterBroadcastChatMessage?.Invoke(text, ref color, ref ignorePlayer); }