public static object Microsoft_Robotics_PhysicalModel_Proxy_Pose_TO_Microsoft_Robotics_PhysicalModel_Proxy_Pose(object transformFrom) { global::Microsoft.Robotics.PhysicalModel.Pose target = new global::Microsoft.Robotics.PhysicalModel.Pose(); global::Microsoft.Robotics.PhysicalModel.Proxy.Pose from = ((global::Microsoft.Robotics.PhysicalModel.Proxy.Pose)(transformFrom)); target.Position = ((global::Microsoft.Robotics.PhysicalModel.Vector3)(Microsoft_Robotics_PhysicalModel_Proxy_Vector3_TO_Microsoft_Robotics_PhysicalModel_Proxy_Vector3(from.Position))); target.Orientation = ((global::Microsoft.Robotics.PhysicalModel.Quaternion)(Microsoft_Robotics_PhysicalModel_Proxy_Quaternion_TO_Microsoft_Robotics_PhysicalModel_Proxy_Quaternion(from.Orientation))); return(target); }
public static object Microsoft_Robotics_PhysicalModel_Proxy_Pose_TO_Microsoft_Robotics_PhysicalModel_Proxy_Pose0(object transformFrom) { global::Microsoft.Robotics.PhysicalModel.Proxy.Pose target = new global::Microsoft.Robotics.PhysicalModel.Proxy.Pose(); global::Microsoft.Robotics.PhysicalModel.Pose from = ((global::Microsoft.Robotics.PhysicalModel.Pose)(transformFrom)); global::Microsoft.Robotics.PhysicalModel.Vector3 tmp = from.Position; target.Position = ((global::Microsoft.Robotics.PhysicalModel.Proxy.Vector3)(Microsoft_Robotics_PhysicalModel_Proxy_Vector3_TO_Microsoft_Robotics_PhysicalModel_Proxy_Vector30(tmp))); global::Microsoft.Robotics.PhysicalModel.Quaternion tmp0 = from.Orientation; target.Orientation = ((global::Microsoft.Robotics.PhysicalModel.Proxy.Quaternion)(Microsoft_Robotics_PhysicalModel_Proxy_Quaternion_TO_Microsoft_Robotics_PhysicalModel_Proxy_Quaternion0(tmp0))); return target; }