private static void __PvPInstances_Validate(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.PvPInstance e, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder r) { d.PvPInstances_Validate(e, r); }
private static void __PvPInstances_Deleted(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.PvPInstance e) { d.PvPInstances_Deleted(e); }
partial void PvPInstances_Deleted(global::LightSwitchApplication.PvPInstance entity);
partial void PvPInstances_Validate(global::LightSwitchApplication.PvPInstance entity, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder results);
partial void PvPInstances_Updating(global::LightSwitchApplication.PvPInstance entity);