public static global::Improbable.Restricted.PlayerClient.Update DeserializeUpdate(global::Improbable.Worker.CInterop.SchemaComponentData data) { var update = new global::Improbable.Restricted.PlayerClient.Update(); var obj = data.GetFields(); update.PlayerIdentity = global::Improbable.Restricted.PlayerIdentity.Serialization.Deserialize(obj.GetObject(1)); return(update); }
public static void SerializeUpdate(global::Improbable.Restricted.PlayerClient.Update update, global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj) { var obj = updateObj.GetFields(); { if (update.PlayerIdentity.HasValue) { var field = update.PlayerIdentity.Value; global::Improbable.Restricted.PlayerIdentity.Serialization.Serialize(field, obj.AddObject(1)); } } }