public override string GetActivationText(global::WorldBase _world, global::BlockValue _blockValue, int _clrIdx, global::Vector3i _blockPos, global::EntityAlive _entityFocusing) { return(string.Format(Localization.Get("takeandreplace"), Localization.Get(_blockValue.Block.GetBlockName()))); // return "Press <E> to remove the wood from this block."; }
public override string GetActivationText(global::WorldBase _world, global::BlockValue _blockValue, int _clrIdx, global::Vector3i _blockPos, global::EntityAlive _entityFocusing) { return("Press <E> to remove the wood from this block."); }
public override bool OnBlockActivated(int _indexInBlockActivationCommands, global::WorldBase _world, int _cIdx, global::Vector3i _blockPos, global::BlockValue _blockValue, global::EntityAlive _player) { this.TakeItemWithTimer(_cIdx, _blockPos, _blockValue, _player); return(true); }
public override string GetActivationText(global::WorldBase _world, global::BlockValue _blockValue, int _clrIdx, global::Vector3i _blockPos, global::EntityAlive _entityFocusing) { if (!_world.IsMyLandProtectedBlock(_blockPos, _world.GetGameManager().GetPersistentLocalPlayer(), false)) { return(string.Empty); } global::Block block = global::Block.list[_blockValue.type]; string blockName = block.GetBlockName(); return(string.Format(global::Localization.Get("pickupPrompt", string.Empty), global::Localization.Get(blockName, string.Empty))); }
public override bool OnBlockActivated(int _indexInBlockActivationCommands, global::WorldBase _world, int _cIdx, global::Vector3i _blockPos, global::BlockValue _blockValue, global::EntityAlive _player) { global::BlockValue block = _world.GetBlock(_blockPos.x, _blockPos.y - 1, _blockPos.z); if (global::Block.list[block.type].HasTag(global::BlockTags.Door)) { _blockPos = new global::Vector3i(_blockPos.x, _blockPos.y - 1, _blockPos.z); return(this.OnBlockActivated(_indexInBlockActivationCommands, _world, _cIdx, _blockPos, _blockValue, _player)); } global::TileEntityVendingMachine tileEntityVendingMachine = _world.GetTileEntity(_cIdx, _blockPos) as global::TileEntityVendingMachine; if (tileEntityVendingMachine == null) { return(false); } global::LocalPlayerUI uiforPlayer = global::LocalPlayerUI.GetUIForPlayer(_player as global::EntityPlayerLocal); if (null != uiforPlayer) { switch (_indexInBlockActivationCommands) { case 0: return(this.OnBlockActivated(_world, _cIdx, _blockPos, _blockValue, _player)); case 1: { this.tmpPickupUiforPlayer = uiforPlayer; this.tmpPickupClrIdx = _cIdx; this.tmpPickupBlockPos = _blockPos; this.tmpPickupItemStack = new global::ItemStack(_blockValue.ToItemValue(), 1); this.TakeItemWithTimer(_cIdx, _blockPos, _blockValue, _player); return(true); } case 2: uiforPlayer.windowManager.Open(global::GUIWindowKeypad.ID, true, false, true); global::NGuiKeypad.Instance.LockedItem = tileEntityVendingMachine; return(true); } } return(false); }
public void TakeItemWithTimer(int _cIdx, global::Vector3i _blockPos, global::BlockValue _blockValue, global::EntityAlive _player) { if (_blockValue.damage > 0) { global::GameManager.ShowTooltipWithAlert(_player as global::EntityPlayerLocal, global::Localization.Get("ttRepairBeforePickup", string.Empty), "ui_denied"); return; } global::LocalPlayerUI playerUI = (_player as global::EntityPlayerLocal).PlayerUI; playerUI.windowManager.Open("timer", true, false, true); global::XUiC_Timer xuiC_Timer = (global::XUiC_Timer)playerUI.xui.GetChildByType <global::XUiC_Timer>(); global::TimerEventData timerEventData = new global::TimerEventData(); timerEventData.Data = new object[] { _cIdx, _blockValue, _blockPos, _player }; timerEventData.Event += this.TakeBlock; xuiC_Timer.SetTimer(this.TakeDelay, timerEventData); }
public override global::BlockActivationCommand[] GetBlockActivationCommands(global::WorldBase _world, global::BlockValue _blockValue, int _clrIdx, global::Vector3i _blockPos, global::EntityAlive _entityFocusing) { BlockActivationCommand[] returnVal = base.GetBlockActivationCommands(_world, _blockValue, _clrIdx, _blockPos, _entityFocusing); global::TileEntityVendingMachine tileEntityVendingMachine = _world.GetTileEntity(_clrIdx, _blockPos) as global::TileEntityVendingMachine; string @string = global::GamePrefs.GetString(global::EnumGamePrefs.PlayerId); returnVal[1].enabled = (this.CanPickup && _world.IsMyLandProtectedBlock(_blockPos, _world.GetGameManager().GetPersistentLocalPlayer(), false)); return(returnVal); }
public override void Execute(List <string> _params, global::CommandSenderInfo _senderInfo) { int id; if (int.TryParse(_params[0], out id)) { global::Entity entity = null; for (int i = global::GameManager.Instance.World.Entities.list.Count - 1; i >= 0; i--) { global::Entity curEntity = global::GameManager.Instance.World.Entities.list[i]; if (curEntity.entityId == id) { entity = curEntity; break; } } if (entity == null) { global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output("Not a valid entity"); return; } global::EntityAlive entityAlive = null; if (entity is global::EntityAlive) { entityAlive = (global::EntityAlive)entity; } string output = "Entity infos:\n"; output += (entity.ToString() + "\n"); output += ("pos = " + entity.GetPosition().ToString() + "\n"); output += ("rot = " + entity.rotation.ToString() + "\n"); output += ("lifetime = " + ((entity.lifetime != float.MaxValue) ? entity.lifetime.ToCultureInvariantString("0.0").ToString() : "float.Max".ToString())); output += ("remote = " + entity.isEntityRemote.ToString() + "\n"); output += ("dead = " + entity.IsDead().ToString() + "\n"); if (entityAlive != null) { output += ("health = " + entityAlive.Health.ToString() + " / " + entityAlive.classMaxHealth.ToString() + "\n"); output += ("stamina = " + entityAlive.Stamina.ToString() + " / " + entityAlive.classMaxStamina.ToString() + "\n"); output += ("food = " + entityAlive.Stats.Food.ToString() + " / " + entityAlive.classMaxFood.ToString() + "\n"); output += ("water = " + entityAlive.Stats.Water.ToString() + " / " + entityAlive.classMaxWater.ToString() + "\n"); output += ("sickness = " + entityAlive.Stats.Sickness.ToString() + " / " + entityAlive.classMaxSickness.ToString() + "\n"); Animation[] animation = entityAlive.gameObject.GetComponentsInChildren <Animation>(); if (animation != null && animation.Length > 0) { output += ("Animations:\n"); foreach (AnimationState state in animation[0]) { output += ("state: " + state.name + " / clip: " + state.clip.name + " / enabled = " + state.enabled.ToString() + " / length: " + state.clip.length.ToString() + "\n"); } } Animator[] animator = entityAlive.gameObject.GetComponentsInChildren <Animator>(); if (animator != null && animator.Length > 0) { AnimatorClipInfo[] animatorClipInfo = animator[0].GetCurrentAnimatorClipInfo(0); if (animatorClipInfo != null && animatorClipInfo.Length > 0) { output += ("AnimatorClipInfo: " + animatorClipInfo[0].clip.name + " / length = " + animatorClipInfo[0].clip.length.ToString() + "\n"); } AnimatorStateInfo animatorStateInfo = animator[0].GetCurrentAnimatorStateInfo(0); output += ("AnimatorStateInfo: length = " + animatorStateInfo.length.ToString() + " / speed = " + animatorStateInfo.speed.ToString() + "\n"); } Renderer[] renderers = entityAlive.GetComponentsInChildren <Renderer>(); output += "Renderers:\n"; foreach (Renderer rend in renderers) { output += ("object " + rend.gameObject.name + " material = " + rend.material.shader.name + "\n"); } } global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output(output); } else { global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output("Entity '" + _params[0] + "' not found"); } }
public override global::BlockActivationCommand[] GetBlockActivationCommands(global::WorldBase _world, global::BlockValue _blockValue, int _clrIdx, global::Vector3i _blockPos, global::EntityAlive _entityFocusing) { bool flag = _world.IsMyLandProtectedBlock(_blockPos, _world.GetGameManager().GetPersistentLocalPlayer(), false); this.blockActivationCommand[0].enabled = (this.CanPickup && flag && this.TakeDelay > 0f); return(this.blockActivationCommand); }
public override string GetActivationText(global::WorldBase _world, global::BlockValue _blockValue, int _clrIdx, global::Vector3i _blockPos, global::EntityAlive _entityFocusing) { // If this.CanPickup is enabled, we don't want to be bothered by the pickup text when in the middle of a blood moon return(string.Empty); }
public override bool OnBlockActivated(int _indexInBlockActivationCommands, global::WorldBase _world, int _cIdx, global::Vector3i _blockPos, global::BlockValue _blockValue, global::EntityAlive _player) { global::BlockValue block = _world.GetBlock(_blockPos.x, _blockPos.y - 1, _blockPos.z); if (global::Block.list[block.type].HasTag(global::BlockTags.Door)) { _blockPos = new global::Vector3i(_blockPos.x, _blockPos.y - 1, _blockPos.z); return(this.OnBlockActivated(_indexInBlockActivationCommands, _world, _cIdx, _blockPos, _blockValue, _player)); } if (_indexInBlockActivationCommands != 0) { return(false); } this.TakeItemWithTimer2(_cIdx, _blockPos, _blockValue, _player); return(true); }