// Update methods for each path node used in binding steps. private void Update_(global::BallDrive.GameView obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_CurrentGame(obj.CurrentGame, phase); } } }
// GameView_obj1_Bindings public void SetDataRoot(global::BallDrive.GameView newDataRoot) { this.dataRoot = newDataRoot; }