// Token: 0x060032BE RID: 12990 RVA: 0x000C0178 File Offset: 0x000BE378
    public void FireArrow(Vector3 pos, Quaternion ang, global::ItemRepresentation itemRep, global::IBowWeaponItem itemInstance)
    {
        GameObject            gameObject = (GameObject)Object.Instantiate(this.arrowPrefab, pos, ang);
        global::ArrowMovement component  = gameObject.GetComponent <global::ArrowMovement>();

        component.Init(this.arrowSpeed, itemRep, itemInstance, false);
        this.fireArrowSound.Play(pos, 1f, 2f, 10f);
    }