// Token: 0x060032BE RID: 12990 RVA: 0x000C0178 File Offset: 0x000BE378 public void FireArrow(Vector3 pos, Quaternion ang, global::ItemRepresentation itemRep, global::IBowWeaponItem itemInstance) { GameObject gameObject = (GameObject)Object.Instantiate(this.arrowPrefab, pos, ang); global::ArrowMovement component = gameObject.GetComponent <global::ArrowMovement>(); component.Init(this.arrowSpeed, itemRep, itemInstance, false); this.fireArrowSound.Play(pos, 1f, 2f, 10f); }