void Start() { terr = (Terrain)GetComponent(typeof(Terrain)); terr.name = "Terrain"; Tw = terr.terrainData.heightmapWidth; Th = terr.terrainData.heightmapHeight; heightMapBackup = terr.terrainData.GetHeights(0, 0, Tw, Th); initHeightMap = terr.terrainData.GetHeights(0, 0, Tw, Th); for (int i = 0; i < Tw; i++) { for (int j = 0; j < Th; j++) { initHeightMap[i, j] = 0; //desiredHeight;//desiredHeight; } } Debug.Log("START TERRAIN"); terr.terrainData.SetHeights(0, 0, initHeightMap); Debug.Log(terr.detailObjectDistance.ToString()); Terrain.activeTerrain.detailObjectDistance = 10000; Terrain.activeTerrain.basemapDistance = 1000; //terr.detailObjectDistance = 1000; instance = this; //generateTerrain.instance.UpdateTerrainHeight(0, 0, 8.0f); //generateTerrain.instance.UpdateTerrainHeight(128, 128, 8.0f); }
public override void OnInspectorGUI() { DrawDefaultInspector(); generateTerrain myScript = (generateTerrain)target; if (GUILayout.Button("Generate Terrain")) { myScript.Start(); } }
void Start() { terr = (Terrain) GetComponent(typeof(Terrain)); terr.name = "Terrain"; Tw = terr.terrainData.heightmapWidth; Th = terr.terrainData.heightmapHeight; heightMapBackup = terr.terrainData.GetHeights(0, 0, Tw, Th); initHeightMap = terr.terrainData.GetHeights(0, 0, Tw, Th); for (int i=0; i<Tw; i++) { for (int j=0; j<Th; j++) { initHeightMap[i,j] = 0;//desiredHeight;//desiredHeight; } } Debug.Log("START TERRAIN"); terr.terrainData.SetHeights(0,0,initHeightMap); Debug.Log(terr.detailObjectDistance.ToString()); Terrain.activeTerrain.detailObjectDistance = 10000; Terrain.activeTerrain.basemapDistance = 1000; //terr.detailObjectDistance = 1000; instance = this; //generateTerrain.instance.UpdateTerrainHeight(0, 0, 8.0f); //generateTerrain.instance.UpdateTerrainHeight(128, 128, 8.0f); }