void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerCollider = player.GetComponent <Collider>(); gear = GameObject.Find("gearRight1"); gearPlacement = GameObject.Find("CogPlacementCollision").GetComponent <gearPlacement>(); }
private void Awake() { gondola = GameObject.Find("groupGondola"); player = GameObject.FindGameObjectWithTag("Player"); playerCollider = player.GetComponent <Collider>(); anim = GetComponent <Animator>(); //anim.SetLayerWeight(1, 1f); gearPlacement = GameObject.Find("CogPlacementCollision").GetComponent <gearPlacement>(); }