Inheritance: MonoBehaviour
Example #1
0
    public bool proverka(char[,] array) // окончательная проверка
    {
        gameover second = new gameover();

        second = chkbl(array);
        if (second.player != 'D')
        {
            if (second.player != 'n')
            {
                if (second.player != 'X')
                {
                    Console.WriteLine("Выиграл игрок 0");
                }
                else
                {
                    Console.WriteLine("Выиграл игрок X");
                }
            }
            return(second.over);
        }
        else
        {
            Console.WriteLine("Ничья!");
            return(second.over);
        }
    }
Example #2
0
    void OnTriggerEnter(Collider other)
    {
        print (other.gameObject.name);
        if (other.gameObject.tag == "CheckPoints") {
            count++;

            Destroy (other.gameObject);
            if (count == 8) {
                //gameover.dis ();
                gameObject.GetComponent<Rigidbody>().constraints=RigidbodyConstraints.FreezeAll;

                //GameObject gg=GameObject.Find ("Canvas/overscrn")/*.GetComponent<GameOver> ().dis ()*/;
                print (gg);
                //print (gg.GetComponents(typeof(gameover)));
                gameover go = (gameover)gg.GetComponent<gameover> ();
                go.dis (timer);
            }
        }
    }
Example #3
0
        public static int lives = 3; // initialize the lives of the snake, in this case: 3.
        static void Main(string[] args)
        {
            // calling the main menu;
            start start = new start();

            start.mainmenu();

            System.Media.SoundPlayer move         = new System.Media.SoundPlayer(@"D:\GitHub\Snake2.0\Snake\sound\move.wav");
            System.Media.SoundPlayer eat          = new System.Media.SoundPlayer(@"D:\GitHub\Snake2.0\Snake\sound\eat.wav");
            System.Media.SoundPlayer gameover     = new System.Media.SoundPlayer(@"D:\GitHub\Snake2.0\Snake\sound\gameover.wav");
            System.Media.SoundPlayer crash        = new System.Media.SoundPlayer(@"D:\GitHub\Snake2.0\Snake\sound\crash.wav");
            System.Media.SoundPlayer powerupsound = new System.Media.SoundPlayer(@"D:\GitHub\Snake2.0\Snake\sound\powerup.wav");
            byte   right             = 0;
            byte   left              = 1;
            byte   down              = 2;
            byte   up                = 3;
            int    lastFoodTime      = 0;
            int    foodDissapearTime = 12000;
            int    negativePoints    = 0;
            double sleepTime         = 100;
            int    direction         = right; // To make the snake go to the right when the program starts

            Random randomNumbersGenerator = new Random();

            Console.BufferHeight = Console.WindowHeight;
            lastFoodTime         = Environment.TickCount;

            // Make sure the snake spawn with just 3 "*"s and spawn it on the top left of the screen

            Queue <Position> snakeElements = new Queue <Position>();

            for (int i = 0; i <= 3; i++) //spawn snake body
            {
                snakeElements.Enqueue(new Position(0, i));
            }

            // Spawn the first 5 obstacles in the game

            List <Position> obstacles = new List <Position>() //spawn the first obstacles
            {
                new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                             randomNumbersGenerator.Next(0, Console.WindowWidth)),
                new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                             randomNumbersGenerator.Next(0, Console.WindowWidth)),
                new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                             randomNumbersGenerator.Next(0, Console.WindowWidth)),
                new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                             randomNumbersGenerator.Next(0, Console.WindowWidth)),
                new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                             randomNumbersGenerator.Next(0, Console.WindowWidth)),
            };

            foreach (Position obstacle in obstacles) //write obstacle as "=" on declared position
            {
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.SetCursorPosition(obstacle.y, obstacle.x);
                Console.Write("=");
            }

            List <Position> powerups = new List <Position>()
            {
                new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                             randomNumbersGenerator.Next(0, Console.WindowWidth))
            };

            foreach (Position powerup in powerups) // powerup is created
            {
                Console.ForegroundColor = ConsoleColor.Green;
                Console.SetCursorPosition(powerup.y, powerup.x);
                Console.Write("+");
            }

            Position food;

            do //randomize where the food spawns
            {
                food = new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                                    randomNumbersGenerator.Next(0, Console.WindowWidth));
            }while (snakeElements.Contains(food) || obstacles.Contains(food)); //to make sure that food doesnt spawn on both snake and obstacles



            //Movement implementation

            Position[] directions = new Position[]
            {
                new Position(0, 1),  // right
                new Position(0, -1), // left
                new Position(1, 0),  // down
                new Position(-1, 0), // up
            };

            while (true) //read the direction of arrow key which user inputted
            {
                negativePoints++;

                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo userInput = Console.ReadKey();
                    if (userInput.Key == ConsoleKey.LeftArrow)
                    {
                        if (direction != right)
                        {
                            direction = left;
                        }
                        move.Play();
                    }
                    if (userInput.Key == ConsoleKey.RightArrow)
                    {
                        if (direction != left)
                        {
                            direction = right;
                        }
                        move.Play();
                    }
                    if (userInput.Key == ConsoleKey.UpArrow)
                    {
                        if (direction != down)
                        {
                            direction = up;
                        }
                        move.Play();
                    }
                    if (userInput.Key == ConsoleKey.DownArrow)
                    {
                        if (direction != up)
                        {
                            direction = down;
                        }
                        move.Play();
                    }
                }


                //Creating the snake:

                Position snakeHead     = snakeElements.Last();  //make sure the head of the snake is spawned at the end of the "*" position
                Position nextDirection = directions[direction]; //initialize which direction is inputted

                Position snakeNewHead = new Position(snakeHead.x + nextDirection.x,
                                                     snakeHead.y + nextDirection.y); //snakehead will move to the same direction to which the user inputted

                // make sure the snake wont be able to go outside the screen
                if (snakeNewHead.y < 0)
                {
                    snakeNewHead.y = Console.WindowWidth - 1;
                }
                if (snakeNewHead.x < 0)
                {
                    snakeNewHead.x = Console.WindowHeight - 1;
                }
                if (snakeNewHead.x >= Console.WindowHeight)
                {
                    snakeNewHead.x = 0;
                }
                if (snakeNewHead.y >= Console.WindowWidth)
                {
                    snakeNewHead.y = 0;
                }

                foreach (Position position in snakeElements) //writes the body of the snake as "*" on declared position
                {
                    Console.SetCursorPosition(position.y, position.x);
                    Console.ForegroundColor = ConsoleColor.DarkGray;
                    Console.Write("*");
                }

                int userPoints = (snakeElements.Count - 4) * 100;

                // Show and update the score of the player

                Console.ForegroundColor = ConsoleColor.Red;
                Console.SetCursorPosition(Console.WindowWidth - 10, 0);
                Console.Write("Score: ");
                Console.ForegroundColor = ConsoleColor.White;
                Console.SetCursorPosition(Console.WindowWidth - 3, 0);
                Console.Write(userPoints);

                // Show and update the lives of the snake

                Console.ForegroundColor = ConsoleColor.Red;
                Console.SetCursorPosition(Console.WindowWidth - 20, 0);
                Console.WriteLine("Lives: ");
                Console.ForegroundColor = ConsoleColor.White;
                Console.SetCursorPosition(Console.WindowWidth - 13, 0);
                Console.Write(lives);

                // the game will be over when the snake hits it body or the obstacles 3 times

                if (snakeElements.Contains(snakeNewHead) || obstacles.Contains(snakeNewHead))
                {
                    crash.Play();
                    lives -= 1;
                }

                if (snakeElements.Contains(snakeNewHead) || powerups.Contains(snakeNewHead))
                {
                    lives += 1;
                    powerupsound.Play();


                    //Position powerup = new Position(); // randomize the position of the obstacles
                    //do
                    //{
                    //    powerup = new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                    //        randomNumbersGenerator.Next(0, Console.WindowWidth));
                    //}
                    //while (snakeElements.Contains(powerup) ||
                    //    powerups.Contains(powerup) ||
                    //    (food.x != powerup.x && food.y != powerup.y));
                    //powerups.Add(powerup);
                    //Console.SetCursorPosition(powerup.y, powerup.x);
                    //Console.ForegroundColor = ConsoleColor.Green;
                    //Console.Write("+");
                }


                if (lives == 0)
                {
                    gameover.Play();
                    gameover _gameover = new gameover();
                    _gameover.gameoverscr(userPoints);
                    break;
                }

                // The game will be over and user will win if they reached 1000 points
                if (userPoints == 1000)
                {
                    gamevictory _gamevictory = new gamevictory();
                    _gamevictory.gamevictoryscr(userPoints);
                    break;
                }

                // writes the head of the snake as ">","<","^","v" to the position it is declared
                snakeElements.Enqueue(snakeNewHead);
                Console.SetCursorPosition(snakeNewHead.y, snakeNewHead.x);
                Console.ForegroundColor = ConsoleColor.Gray;
                if (direction == right)
                {
                    Console.Write(">");
                }
                if (direction == left)
                {
                    Console.Write("<");
                }
                if (direction == up)
                {
                    Console.Write("^");
                }
                if (direction == down)
                {
                    Console.Write("v");
                }


                //What will happened if the snake got fed:
                if (snakeNewHead.y == food.y && snakeNewHead.x == food.x)
                {
                    // Things that will be happening with the FOOD once it got ate by the snake
                    do
                    {
                        food = new Position(randomNumbersGenerator.Next(0, Console.WindowHeight), //randomize the new position of the food
                                            randomNumbersGenerator.Next(0, Console.WindowWidth));
                    }while (snakeElements.Contains(food) || obstacles.Contains(food));            //writes "@" to indicate food to the designated position it randomized
                    eat.Play();
                    lastFoodTime = Environment.TickCount;
                    sleepTime--;

                    // Things that will be happening with the OBSTACLE once the FOOD got ate by the snake

                    Position obstacle = new Position(); // randomize the position of the obstacles
                    do
                    {
                        obstacle = new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                                                randomNumbersGenerator.Next(0, Console.WindowWidth));
                    }while (snakeElements.Contains(obstacle) ||
                            obstacles.Contains(obstacle) ||
                            (food.x != obstacle.x && food.y != obstacle.y));
                    obstacles.Add(obstacle);
                    Console.SetCursorPosition(obstacle.y, obstacle.x);
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.Write("=");
                }
                else
                {
                    // moving...
                    Position last = snakeElements.Dequeue(); // basically moving the snake and delete the last "body part" of the snake to maintain the length of the snake
                    Console.SetCursorPosition(last.y, last.x);
                    Console.Write(" ");
                }


                // Initialize the time taken for the food to spawn if the snake doesn't eat it

                if (Environment.TickCount - lastFoodTime >= foodDissapearTime)
                {
                    negativePoints = negativePoints + 50;
                    Console.SetCursorPosition(food.y, food.x);
                    Console.Write(" ");
                    do
                    {
                        food = new Position(randomNumbersGenerator.Next(0, Console.WindowHeight),
                                            randomNumbersGenerator.Next(0, Console.WindowWidth));
                    }while (snakeElements.Contains(food) || obstacles.Contains(food));
                    lastFoodTime = Environment.TickCount;
                }

                Console.SetCursorPosition(food.y, food.x);
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Write("@");

                sleepTime -= 0.01;

                Thread.Sleep((int)sleepTime);
            }
        }
Example #4
0
 void Start()
 {
     g = this;
 }
Example #5
0
    private gameover chkbl(char[,] array)   // проверка на выигрыш
    {
        gameover build = new gameover();

        if (array[0, 0] != '_' && array[0, 0] == array[0, 1] && array[0, 1] == array[0, 2])
        {
            build.over   = true;
            build.player = array[0, 0];
            return(build);
        }
        else if (array[1, 0] != '_' && array[1, 0] == array[1, 1] && array[1, 1] == array[1, 2])
        {
            build.over   = true;
            build.player = array[1, 0];
            return(build);
        }
        else if (array[2, 0] != '_' && array[2, 0] == array[2, 1] && array[2, 1] == array[2, 2])
        {
            build.over   = true;
            build.player = array[2, 0];
            return(build);
        }
        else if (array[0, 0] != '_' && array[0, 0] == array[1, 0] && array[1, 0] == array[2, 0])
        {
            build.over   = true;
            build.player = array[0, 0];
            return(build);
        }
        else if (array[0, 1] != '_' && array[0, 1] == array[1, 1] && array[1, 1] == array[2, 1])
        {
            build.over   = true;
            build.player = array[0, 1];
            return(build);
        }
        else if (array[0, 2] != '_' && array[0, 2] == array[1, 2] && array[1, 2] == array[2, 2])
        {
            build.over   = true;
            build.player = array[0, 2];
            return(build);
        }
        else if (array[0, 0] != '_' && array[0, 0] == array[1, 1] && array[1, 1] == array[2, 2])
        {
            build.over   = true;
            build.player = array[0, 0];
            return(build);
        }
        else if (array[2, 0] != '_' && array[2, 0] == array[1, 2] && array[1, 2] == array[0, 2])
        {
            build.over   = true;
            build.player = array[1, 2];
            return(build);
        }
        else if (array[2, 0] != '_' && array[2, 0] == array[1, 1] && array[1, 1] == array[0, 2])
        {
            build.over   = true;
            build.player = array[2, 0];
            return(build);
        }
        else if (draw(array))
        {
            build.over   = true;
            build.player = 'D';
            return(build);
        }
        else
        {
            build.over   = false;
            build.player = 'n';
            return(build);
        }
    }
Example #6
0
 void Start()
 {
     gameObject.SetActive(true);
     gos = this;
 }