Example #1
0
    void checkForDamage()
    {
        if (collisions[(int)CollisionsLoc.botColl] == TAGS.GROUND && collisions[(int)CollisionsLoc.topColl] == TAGS.PLAYER)
        //if on the ground and opponent is on top
        {
            //Start damage anim StartCoroutine(cubeSpitter.spawnCubes());
            transform.localScale = new Vector3(transform.localScale.x, transform.localScale.y - 0.5f / maxHealth, transform.localScale.z);

            //==Add screenshot code here==//
            if (transform.localScale.y < 0.2 && transform.localScale.y > (0.2 - 0.5 / maxHealth))
            {
                gcs.captureScreen(playerNum);
                Debug.Log("Capturing Screen");
            }
            if (transform.localScale.y < deathSize)
            {
                die();
            }
        }
    }