// Use this for initialization void Start() { drop = false; hitWood = false; hitFruit = false; wood = GameObject.Find("kutuk"); woodScript = wood.GetComponent <NewBehaviourScript>(); canvas = GameObject.Find("Canvas"); gameui = canvas.GetComponent <gameUI>(); setDeathTime(); isGameOver = false; }
void Awake() { gui = this; }
void Start() { instance = this; }