// Use this for initialization void Start() { currentplayer = PlayerPrefs.GetString("CurrentPlayer"); GS = GetComponent <gameSelected> (); addscore.text = "Highscore : " + ((int)PlayerPrefs.GetFloat(currentplayer + "_Addscore")); subtractscore.text = "Highscore : " + ((int)PlayerPrefs.GetFloat(currentplayer + "_Subtractscore")); multiplyscore.text = "Highscore : " + ((int)PlayerPrefs.GetFloat(currentplayer + "_Multiplicationscore")); dividescore.text = "Highscore : " + ((int)PlayerPrefs.GetFloat(currentplayer + "_Divisionscore")); addexperience = ((int)PlayerPrefs.GetFloat(currentplayer + "_Addexp")); subtractexperience = ((int)PlayerPrefs.GetFloat(currentplayer + "_Subtractexp")); multiplyexperience = ((int)PlayerPrefs.GetFloat(currentplayer + "_Multiplicationexp")); divideexperience = ((int)PlayerPrefs.GetFloat(currentplayer + "_Divisionexp")); playerlevel = PlayerPrefs.GetFloat(currentplayer + "_PlayerLevel"); addexp.text = "Experience : " + addexperience; subtractexp.text = "Experience : " + subtractexperience; multiplytexp.text = "Experience : " + multiplyexperience; divideexp.text = "Experience : " + divideexperience; setLevel(); if (GS.getMusic() == 0) { GameObject gomusic = GameObject.Find("HomeMusic"); Destroy(gomusic, 0); } }
void Start() { sn = SceneManager.GetActiveScene(); GS = GetComponent <gameSelected> (); firstTimeName = PlayerPrefs.GetString("FirstPlayer"); if (firstTimeName == "true" || firstTimeName == "" || firstTimeName == null) { PlayerPrefs.SetString("FirstPlayer", "true"); imgname.SetActive(true); } else { imgname.SetActive(false); } activenames = new List <string>(); RetrieveNames(); for (int n = 0; n < names.Length; n++) { if (names[n] == GS.getCurrentPlayer()) { dropDown.value = n; break; } } }
void Start() { GS = GetComponent <gameSelected> (); inputtype = GS.getCharacterInput(); if (inputtype == 0) { inputTap.GetComponent <Image> ().color = new Color(148f / 255f, 255f / 255f, 162f / 255f); inputSwipe.GetComponent <Image> ().color = new Color(255f / 255f, 109f / 255f, 109f / 255f); } else if (inputtype == 1) { inputTap.GetComponent <Image> ().color = new Color(255f / 255f, 109f / 255f, 109f / 255f); inputSwipe.GetComponent <Image> ().color = new Color(148f / 255f, 255f / 255f, 162f / 255f); } musictype = GS.getMusic(); if (musictype == 2) { musicOn.GetComponent <Image> ().color = new Color(255f / 255f, 109f / 255f, 109f / 255f); musicOff.GetComponent <Image> ().color = new Color(148f / 255f, 255f / 255f, 162f / 255f); } else if (musictype == 1) { musicOn.GetComponent <Image> ().color = new Color(148f / 255f, 255f / 255f, 162f / 255f); musicOff.GetComponent <Image> ().color = new Color(255f / 255f, 109f / 255f, 109f / 255f); } soundtype = GS.getSound(); if (soundtype == 2) { soundOn.GetComponent <Image> ().color = new Color(255f / 255f, 109f / 255f, 109f / 255f); soundOff.GetComponent <Image> ().color = new Color(148f / 255f, 255f / 255f, 162f / 255f); } else if (soundtype == 1) { soundOn.GetComponent <Image> ().color = new Color(148f / 255f, 255f / 255f, 162f / 255f); soundOff.GetComponent <Image> ().color = new Color(255f / 255f, 109f / 255f, 109f / 255f); } }
void Start() { Time.timeScale = 1; GS = GetComponent <gameSelected> (); }