override Update(MyInputSystem input, flaot dt) { if (input.MouseClicked && Bounds.Contains(input.MousePosition)) { Click(this, new EventArgs()); } }
// Forumla to calculate spline points public float SplineEqu(float t, float dimension, float inDimension, flaot outDimension) { return((((2 * Mathf.Pow(t, 3)) - (3 * Mathf.Pow(t, 2)) + 1) * dimension) + ((Mathf.Pow(t, 3) - (2 * Mathf.Pow(t, 2)) + t) * inDimension) + (((-2 * Mathf.Pow(t, 3)) + (3 * Mathf.Pow(t, 2))) * dimension) + ((Mathf.Pow(t, 3) - Mathf.Pow(t, 2)) * outDimension)); }
public IRnumerable Attack() { foreach (Enemy enemy in this.enemies) { flaot damage = enemy.Attack(); yield return(damage); } ; }
void Update() { if (isDead) { return; } if (score > scoreToMaxLevel) { LevelUp(); } score += Time.DeltaTime * difficultyLevel; //Debug.Log(score); //setting the incresed score at the time of game playing scoreText.text = ((int)score).ToString(); }
public int area() { area = radius * radius * pi; }