// Use this for initialization void Start() { flag = GameObject.Find("player_text").GetComponent <flagScript>(); //initialize russian units unit_RussianAT = GameObject.Find("unit_RussianAT"); unit_RussianBomber = GameObject.Find("unit_RussianBomber"); unit_RussianCannon = GameObject.Find("unit_RussianCannon"); unit_RussianFighter = GameObject.Find("unit_RussianFighter"); unit_RussianSniper = GameObject.Find("unit_RussianSniper"); unit_RussianSquad = GameObject.Find("unit_RussianSquad"); unit_t28 = GameObject.Find("unit_t-28"); unit_t34 = GameObject.Find("unit_t-34"); unit_t60 = GameObject.Find("unit_t-60"); //initialize german units unit_Flak30 = GameObject.Find("unit_Flak30"); unit_GermanAT = GameObject.Find("unit_GermanAT"); unit_GermanBomber = GameObject.Find("unit_GermanBomber"); unit_GermanFighter = GameObject.Find("unit_GermanFighter"); unit_GermanSniper = GameObject.Find("unit_GermanSniper"); unit_GermanSquad = GameObject.Find("unit_GermanSquad"); unit_panther = GameObject.Find("unit_panther"); unit_Panzer4 = GameObject.Find("unit_Panzer4"); unit_Wirbelwind = GameObject.Find("unit_Wirbelwind"); data_Carry = GameObject.Find("Data Carry"); GT_p1_Credits_Remaining = GameObject.Find("p1 credits remaining"); GT_p2_Credits_Remaining = GameObject.Find("p2 credits remaining"); GT_player1 = GameObject.Find("Player1Pick"); GT_player2 = GameObject.Find("Player2Pick"); GT_insuff = GameObject.Find("Insufficient Funds"); GT_battleBegin = GameObject.Find("Battle Begins"); }
// Use this for initialization void Start() { came = GameObject.Find("Render").GetComponent<cameraRotationScript>(); flag = GameObject.Find("Flag").GetComponent<flagScript>(); GameObject gameControllerObject = GameObject.FindWithTag ("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController>(); } compass = GameObject.Find ("Compass"); }
// Use this for initialization void Start() { came = GameObject.Find("Render").GetComponent <cameraRotationScript>(); flag = GameObject.Find("Flag").GetComponent <flagScript>(); GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController>(); } compass = GameObject.Find("Compass"); }
// Use this for initialization void Start() { flag = GameObject.Find("player_text").GetComponent<flagScript>(); //initialize russian units unit_RussianAT = GameObject.Find ("unit_RussianAT"); unit_RussianBomber = GameObject.Find ("unit_RussianBomber"); unit_RussianCannon = GameObject.Find ("unit_RussianCannon"); unit_RussianFighter = GameObject.Find ("unit_RussianFighter"); unit_RussianSniper = GameObject.Find ("unit_RussianSniper"); unit_RussianSquad = GameObject.Find ("unit_RussianSquad"); unit_t28 = GameObject.Find("unit_t-28"); unit_t34 = GameObject.Find("unit_t-34"); unit_t60 = GameObject.Find("unit_t-60"); //initialize german units unit_Flak30 = GameObject.Find ("unit_Flak30"); unit_GermanAT = GameObject.Find ("unit_GermanAT"); unit_GermanBomber = GameObject.Find ("unit_GermanBomber"); unit_GermanFighter = GameObject.Find ("unit_GermanFighter"); unit_GermanSniper = GameObject.Find ("unit_GermanSniper"); unit_GermanSquad = GameObject.Find ("unit_GermanSquad"); unit_panther = GameObject.Find ("unit_panther"); unit_Panzer4 = GameObject.Find ("unit_Panzer4"); unit_Wirbelwind = GameObject.Find ("unit_Wirbelwind"); data_Carry = GameObject.Find("Data Carry"); GT_p1_Credits_Remaining = GameObject.Find ("p1 credits remaining"); GT_p2_Credits_Remaining = GameObject.Find ("p2 credits remaining"); GT_player1 = GameObject.Find ("Player1Pick"); GT_player2 = GameObject.Find ("Player2Pick"); GT_insuff = GameObject.Find ("Insufficient Funds"); GT_battleBegin = GameObject.Find ("Battle Begins"); }