// Use this for initialization void Start() { originalPos = transform.localPosition; originalRot = transform.localRotation.eulerAngles; fireBurner = GameObject.Find("fire_killer").GetComponent <fire_burner>(); if (!debugMode) { this.IntroCamera(); } else { callback(); } }
// Use this for initialization void Start() { jumpCount = 0; player = GameObject.Find("Player"); fireBurner = GameObject.Find("fire_killer").GetComponent <fire_burner>(); cameraUpdater = GameObject.Find("Main Camera").GetComponent <CameraUpdater>(); timerController = gameObject.GetComponent <TimerController>(); scorePos = new Rect(5, 5, 200, 30); scoreMiddlePos = new Rect( nativeWidth / 2 - 200, nativeHeight / 2 - 50, 400, 100 ); GameObject.Find("GlobalVars").GetComponent <GlobalVars> ().level = level; }