void OnEnable() { finishing = false; isHovering = false; transform.parent.Find("Seal").gameObject.SetActive(false); state = finish.moving; transform.position = first; }
// 衝突した瞬間に呼ばれる void OnTriggerEnter(Collider other) { // GameCtrlクラスを探して、取得する gameRuleCtrl = GameObject.FindObjectOfType(typeof(finish)) as finish; // GameCtrlクラスのGameClearメソッドを呼ぶ gameRuleCtrl.GameClear(); // 衝突してきた物体のGoalメソッドを呼ぶ }
// Update is called once per frame void FixedUpdate() { if (finishing) { switch (state) { case (finish.moving): transform.position = Vector3.MoveTowards(transform.position, seal, speed3); if (transform.position == seal) { state = finish.wait; wait = Time.time; } break; case (finish.wait): if (wait + 0.25f < Time.time) { transform.parent.Find("Seal").gameObject.SetActive(true); state = finish.down; down = transform.position; wait = Time.time; } break; case (finish.down): down.x += 25; transform.position = down; if (wait + 0.3f < Time.time) { MainScript.MSCRIPT.towerTemp = Instantiate(prefab); GetComponentInParent <BuildManager>().Exit(); state = finish.done; } break; } } else { if (isHovering) { transform.position = Vector3.MoveTowards(transform.position, target, speed1); } else { transform.position = Vector3.MoveTowards(transform.position, og, speed2); } } }
public void TestMethod17() { // ToString() test add a = new add(0, 1, 5); Assert.AreEqual("add r0 r1 r5", a.ToString()); addi ai = new addi(0, 1, 5); Assert.AreEqual("addi r0 r1 5", ai.ToString()); bz bz = new bz(1, 1); Assert.AreEqual("bz r1 1", bz.ToString()); bge bge = new bge(1, 1); Assert.AreEqual("bge r1 1", bge.ToString()); bnz bnz = new bnz(1, 1); Assert.AreEqual("bnz r1 1", bnz.ToString()); ble ble = new ble(1, 1); Assert.AreEqual("ble r1 1", ble.ToString()); finish f = new finish(); Assert.AreEqual("finish", f.ToString()); launch l = new launch(1); Assert.AreEqual("launch r1", l.ToString()); ld ld = new ld(2, 1, 3); Assert.AreEqual("ld r2 r1 3", ld.ToString()); mul m = new mul(1, 2, 3); Assert.AreEqual("mul r1 r2 r3", m.ToString()); muli mi = new muli(1, 2, 3); Assert.AreEqual("muli r1 r2 3", mi.ToString()); st s = new st(1, 2, 3); Assert.AreEqual("st r1 r2 3", s.ToString()); sub sub = new sub(1, 2, 3); Assert.AreEqual("sub r1 r2 r3", sub.ToString()); subi subi = new subi(1, 2, 3); Assert.AreEqual("subi r1 r2 3", subi.ToString()); }
void Start() { original_position = transform.TransformPoint(transform.localPosition); player = GameObject.FindWithTag("MainCamera").GetComponent <Transform>(); finish_ctrl = GameObject.FindWithTag("finish").GetComponent <finish>(); }
private void OnTriggerEnter(Collider other) { if (other.tag == "VaultObject" && !animator.GetCurrentAnimatorClipInfo(0)[0].clip.name.Contains("vault")) { hudscript.setAction(ActionTypes.Vault); aVaultObject = other.GetComponent <vaultObject>(); canVault = true; animPosition = (Vector3.Distance(transform.position, aVaultObject.transform.TransformPoint(aVaultObject.curve[0])) > Vector3.Distance(transform.position, aVaultObject.transform.TransformPoint(aVaultObject.curve[aVaultObject.curve.Length - 1]))); } if (other.tag == "slideObject") { hudscript.setAction(ActionTypes.Slide); aVaultObject = other.GetComponent <vaultObject>(); canSlide = true; animPosition = (Vector3.Distance(transform.position, aVaultObject.transform.TransformPoint(aVaultObject.curve[0])) > Vector3.Distance(transform.position, aVaultObject.transform.TransformPoint(aVaultObject.curve[aVaultObject.curve.Length - 1]))); } if (other.tag == "ladder") { hudscript.setAction(ActionTypes.HoldLadder); aLadder = other.GetComponent <ladder>(); canClimb = true; } if (other.tag == "ground") { isGrounded = true; if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name.Contains("_jump") || animator.GetCurrentAnimatorClipInfo(0)[0].clip.name.Contains("falling") || animator.GetCurrentAnimatorClipInfo(0)[0].clip.name.Contains("pullup")) { animator.SetTrigger("landing"); } } if (other.tag == "slopeGround") { isGrounded = true; if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name.Contains("_jump") || animator.GetCurrentAnimatorClipInfo(0)[0].clip.name.Contains("falling")) { animator.SetTrigger("landing"); } if (Quaternion.Angle(other.transform.rotation, Quaternion.Euler(0, other.transform.rotation.eulerAngles.y, other.transform.rotation.eulerAngles.z)) > 15.0f) { aVaultObject = other.GetComponent <vaultObject>(); if (Vector3.Distance(aVaultObject.transform.TransformPoint(aVaultObject.curve[1]), transform.position) < 5.0f) { Vector3 apos = (aVaultObject.transform.position - transform.position), bpos = transform.forward; apos.y = bpos.y = 0; if (Vector3.Angle(apos, bpos) < 30 && Vector3.Angle(apos, bpos) > -30) { animator.SetBool("ski", true); rigidbody.isKinematic = true; Vector3 r = transform.rotation.eulerAngles; r.x = aVaultObject.transform.rotation.eulerAngles.x; rigidbody.MoveRotation(Quaternion.Euler(r)); } } } } if (other.tag == "holdable") { canHold = true; aVaultObject = other.GetComponent <vaultObject>(); } if (other.tag == "slip") { animator.SetTrigger("slip"); } if (other.tag == "coin") { Destroy(other.gameObject); hudscript.setCoinCount(++coin); } if (other.tag == "Finish") { finish ff = other.GetComponent <finish>(); GetComponent <AudioSource>().clip = finishmusic; GetComponent <AudioSource>().Play(); ff.animator.SetTrigger("open"); isGameDone = true; Screen.lockCursor = false; hudscript.GameFinish(); } if (other.tag == "deadzone") { hudscript.Dead(); Screen.lockCursor = false; } }