Example #1
0
            public void Load(Stream stream)
            {
                chunks = new List <APNGChunk>();
                pngs   = new List <PNG>();

                // Create a new header (should be 1 per file) and
                // read it from the stream
                var header = new APNGHeader();

                try
                {
                    header.Read(stream);
                }
                catch (Exception)
                {
                    stream.Close();
                    throw;
                }

                APNGChunk chunk;
                PNG       png = null;

                // Read chunks from the stream until we reach the MEND chunk
                do
                {
                    // Read a generic Chunk
                    chunk = new APNGChunk();
                    try
                    {
                        chunk.Read(stream);
                    }
                    catch (Exception)
                    {
                        stream.Close();
                        throw;
                    }

                    // Take a look at the chunk type and decide what derived class to
                    // use to create a specific chunk
                    switch (chunk.ChunkType)
                    {
                    case acTLChunk.NAME:
                        if (headerChunk != null)
                        {
                            throw new ApplicationException(String.Format(
                                                               "Only one chunk of type {0} is allowed", chunk.ChunkType));
                        }
                        chunk = headerChunk = new acTLChunk(chunk);
                        break;

                    case MENDChunk.NAME:
                        chunk = new MENDChunk(chunk);
                        break;

                    case TERMChunk.NAME:
                        chunk = new TERMChunk(chunk);
                        break;

                    case BACKChunk.NAME:
                        chunk = new BACKChunk(chunk);
                        break;

                    case BKGDChunk.NAME:
                        chunk = new BKGDChunk(chunk);
                        break;

                    case fcTLChunk.NAME:
                        // This is the beginning of a new embedded PNG
                        chunk = new fcTLChunk(chunk);
                        png   = new PNG {
                            FCTL = chunk as fcTLChunk, IHDR = ihdrChunk
                        };
                        pngs.Add(png);
                        break;

                    case IHDRChunk.NAME:
                        chunk     = new IHDRChunk(chunk);
                        ihdrChunk = chunk as IHDRChunk;
                        break;

                    case IDATChunk.NAME:
                        chunk = new IDATChunk(chunk);
                        if (png != null)
                        {
                            png.IDAT = chunk as IDATChunk;
                        }
                        break;

                    case fdATChunk.NAME:
                        chunk = new fdATChunk(chunk);
                        if (png != null)
                        {
                            chunk.ChunkType = IDATChunk.NAME;
                            png.IDAT        = new IDATChunk(chunk);
                        }
                        break;

                    case IENDChunk.NAME:
                        chunk = new IENDChunk(chunk);
                        for (var i = 0; i < pngs.Count; i++)
                        {
                            pngs[i].IEND = chunk as IENDChunk;
                        }
                        break;

                    default:
                        break;
                    }
                    // Add the chunk to our list of chunks
                    chunks.Add(chunk);
                }while (chunk.ChunkType != IENDChunk.NAME);
            }
Example #2
0
        /// <summary>
        /// Save the APNG to file.
        /// </summary>
        /// <param name="filename">The filename to output to.</param>
        public void Save(string filename)
        {
            using BinaryWriter writer = new BinaryWriter(new FileStream(filename, FileMode.OpenOrCreate, FileAccess.Write));
            int frameWriteStartIndex = 0;

            //Write signature
            writer.Write(Frame.Signature);

            //Write header
            writer.Write(this.IHDRChunk.RawData);

            //If acTL exists
            if (acTLChunk != null)
            {
                //write actl.
                writer.Write(acTLChunk.RawData);
            }

            //Write all other chunks. (NOTE: These should be consistently the same for all frames)
            foreach (OtherChunk otherChunk in defaultImage.OtherChunks)
            {
                writer.Write(otherChunk.RawData);
            }

            uint sequenceNumber = 0;

            //If Default Image is not animated
            if (!DefaultImageIsAnimated)
            {
                //write IDAT
                defaultImage.IDATChunks.ForEach(i => writer.Write(i.RawData));
            }
            else
            {
                frames[0].fcTLChunk.SequenceNumber = sequenceNumber++;
                //Write fcTL
                writer.Write(frames[0].fcTLChunk.RawData);
                //Write IDAT of first frame.
                frames[0].IDATChunks.ForEach(i => writer.Write(i.RawData));
                //Set start frame indes to 1
                frameWriteStartIndex = 1;
            }

            //Foreach frame
            for (int i = frameWriteStartIndex; i < frames.Count; ++i)
            {
                frames[i].fcTLChunk.SequenceNumber = sequenceNumber++;
                //write fcTL
                writer.Write(frames[i].fcTLChunk.RawData);

                //Write fDAT
                for (int j = 0; j < frames[i].IDATChunks.Count; ++j)
                {
                    fdATChunk fdat = fdATChunk.FromIDATChunk(frames[i].IDATChunks[j], sequenceNumber++);

                    writer.Write(fdat.RawData);
                }
            }

            //Write IEnd
            writer.Write(defaultImage.IENDChunk.RawData);

            writer.Close();
        }