Example #1
0
    // Use this for initialization
    void Start()
    {
        objekt          = GameObject.FindObjectOfType(typeof(player_script)) as player_script;
        nextEventScript = GameObject.FindObjectOfType(typeof(event_script_P)) as event_script_P;
        R3EventScript   = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2;
        //nextEventScript.activate ();
        R3EventScript.activate();
        // Test No. 1
        //objekt.moveRelative(0,0);

        // Test No. 2
        //objekt.moveRelative(1,0);

        // Test No. 3
        //objekt.moveRelative(0,1);

        // Test No. 4
        //objekt.moveRelative(1,1);

        // Test No. 5
        //objekt.moveRelative(-1,0);

        // Test No. 6
        //objekt.moveRelative(0,-1);

        // Test No. 7
        //objekt.moveRelative(-1,-2);

        //Test No. 8
        //objekt.moveRelative(4,-2);

        //Test No. 9
        //objekt.moveRelative(-1,2);
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //Debug.Log("Event script for room 5 initialized!");
        exitDoor  = GameObject.FindWithTag("Exit_R5").GetComponent <darkness_script>();
        entryDoor = GameObject.FindWithTag("Entry_R5").GetComponent <door_script>();

        player          = GameObject.FindObjectOfType(typeof(player_script)) as player_script;
        nextEventScript = GameObject.FindObjectOfType(typeof(event_script_P)) as event_script_P;
        dialogManager   = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script;
        event1          = GameObject.FindWithTag("Event1").GetComponent <ColliderListener> ();
        event2          = GameObject.FindWithTag("Event2").GetComponent <ColliderListener> ();
        audio           = GameObject.Find("EventManager_R5");
    }