public void RaccoltaCarte(List <Carta> CardsPack) { enumSeed.seed temp_seed = enumSeed.seed.B; String name = ""; //Cicli per la creazione di n carte per differenti semi for (int i = 0; i < 4; i++) { switch (i) { case 1: temp_seed = enumSeed.seed.O; break; case 2: temp_seed = enumSeed.seed.S; break; case 3: temp_seed = enumSeed.seed.C; break; } for (int k = 1; k <= 10; k++) { switch (k) { case 1: name = "Asso"; break; case 8: name = "Donna"; break; case 9: name = "Fante"; break; case 10: name = "Re"; break; default: name = k.ToString(); break; } CardsPack.Add(new Carta(k, name, temp_seed)); } } }
public Carta(int value, string name, enumSeed.seed seed) { this.value = value; this.name = name; this.seed = seed; }
//public void setSeed(enumSeed.seed value) //{ // this.briscola = briscola; //} public Turno(enumSeed.seed briscola) { this.briscola = briscola; }
public void setSeed(enumSeed.seed value) { this.seed = seed; }