Example #1
0
        public TMScreens(enumResolution resolution = enumResolution.Default_1280x800)
        {
            Resolution = resolution;

            InitFields();
        }
Example #2
0
        /// <summary>
        /// Main Run Cycle
        /// </summary>
        private void RunCycle()
        {
            int CommonDelay = StepDelay;

            // Set TM window active
            User32.SetForegroundWindow(wm.GetTMWindow());

            Thread.Sleep(CommonDelay);

            enumResolution resolution = enumResolution.Default_1280x800;

            if (cb1280x720.Checked)
            {
                resolution = enumResolution.Res_1280x720;
            }

            TMScreens tmScreens = new TMScreens(resolution);
            TMPart    part      = null;

            int    rumbles   = 0;
            Stages stage     = Stages.RunRumble;
            Stages prevStage = Stages.RunRumble;
            int    claimWait = 0;

            DateTime start = DateTime.Now;

            AddLog("--- TMClicker started");

            while (true)
            {
                switch (stage)
                {
                case Stages.RunRumble:
                    // Check stage = Stages.RunRumble it means we don't run rumble yet
                    part = tmScreens.GetPart("RumbleStart");

                    claimWait++;

                    if (wm.VerifyPart(tmScreens, part) || claimWait > 10)
                    {
                        claimWait = 0;

                        AddLog("RumbleStarted - clicked to run it!");

                        wm.LeftMouseClick(part.Position.Left, part.Position.Top);
                        stage = Stages.StartAuto;

                        AddLog(string.Format("*** Finished {0} Rumble(s)", rumbles));
                        AddLog(string.Format("*** Time from start: {0:hh\\:mm\\:ss}", (DateTime.Now - start)));

                        rumbles++;
                    }
                    break;

                case Stages.StartAuto:
                    // Check if we already started Rumble
                    part = tmScreens.GetPart("RumbleAuto");

                    if (wm.VerifyPart(tmScreens, part))
                    {
                        AddLog("RumbleAuto - clicked to turn Auto ON!");

                        wm.LeftMouseClick(part.Position.Left, part.Position.Top);
                        stage = Stages.CheckAuto;

                        claimWait = 0;
                    }
                    break;

                case Stages.CheckAuto:
                    // Confirm we started Auto battle
                    part = tmScreens.GetPart("RumbleAutoOn");

                    if (wm.VerifyPart(tmScreens, part) || claimWait > 5)
                    {
                        AddLog("RumbleAuto - Auto is ON confirmed!");

                        stage = Stages.CheckWinLose;

                        claimWait = 0;
                    }
                    else
                    {
                        claimWait++;
                    }
                    break;

                case Stages.CheckWinLose:
                    // Check if we already Won/Defeated
                    part = tmScreens.GetPart("RumbleWon");

                    if (wm.VerifyPart(tmScreens, part))
                    {
                        AddLog("Rumble has Won or Defeated!");

                        wm.LeftMouseClick(part.Position.Left, part.Position.Top);
                        stage = Stages.CheckClaims;
                    }
                    break;

                case Stages.CheckClaims:
                    // Check if need claim
                    part = tmScreens.GetPart("RumbleClaim");

                    claimWait++;

                    if (wm.VerifyPart(tmScreens, part))
                    {
                        AddLog("Rumble Cards Prize has Claimed!");

                        wm.LeftMouseClick(part.Position.Left, part.Position.Top);
                        claimWait = 0;
                    }

                    // Check if it's Arena change
                    part = tmScreens.GetPart("RumbleArena");

                    if (wm.VerifyPart(tmScreens, part))
                    {
                        AddLog("Rumble Arena has been changed!");

                        wm.LeftMouseClick(part.Position.Left, part.Position.Top);
                        claimWait = 0;
                    }

                    // As after change Arena can be Claim prize, just wait 5 times before move with next Rumble
                    if (claimWait > 3)
                    {
                        AddLog("Claim and Arena checked!");

                        stage     = UseGetGoldSteps ? Stages.CheckGoldChest : Stages.RunRumble;
                        claimWait = 0;
                    }
                    break;

                case Stages.CheckGoldChest:
                    // Check if it's gold prize
                    part = tmScreens.GetPart("RumbleGold");

                    claimWait++;

                    if (wm.VerifyPart(tmScreens, part))
                    {
                        AddLog("Rumble Gold prize - clicked on it!");

                        wm.LeftMouseClick(part.Position.Left, part.Position.Top);
                        stage = Stages.ClaimGoldChest;
                    }

                    if (claimWait > 3)
                    {
                        AddLog("No Gold Prize - checked.");

                        stage     = Stages.ClaimGoldChest;
                        claimWait = 0;
                    }

                    break;

                case Stages.ClaimGoldChest:
                    // Check to claim gold prize
                    part = tmScreens.GetPart("RumbleGoldClaim");

                    claimWait++;

                    if (wm.VerifyPart(tmScreens, part))
                    {
                        AddLog("Rumble Gold Prize has Claimed!");

                        wm.LeftMouseClick(part.Position.Left, part.Position.Top);
                        stage = Stages.RunRumble;
                    }

                    if (claimWait > 3)
                    {
                        stage     = Stages.RunRumble;
                        claimWait = 0;
                    }

                    break;
                }

                if (prevStage != stage)
                {
                    AddLog("Wait on stage = " + stage.ToString());
                    prevStage = stage;
                }

                Thread.Sleep(CommonDelay);

                if (MainTaskExist)
                {
                    break;
                }

                while (MainTaskPause)
                {
                    Thread.Sleep(1000);
                }
            }
        }