void hitLeftWall()
    {
        enenmy enemy = null;

        for (int i = width - 1; i > -1; --i)
        {
            for (int j = height - 1; j > -1; --j)
            {
                if (enemies[i, j] != null)
                {
                    enemy      = enemies[i, j].GetComponent <enenmy>();
                    enemy.left = !enemy.left;
                    enemy.enemy_wallcollide = false;
                    enemy.moveDown();
                }
            }
        }
    }
    void hitRightWall()
    {
        enenmy enemy = null;

        for (int i = 0; i < width; i++)
        {
            for (int j = 0; j < height; j++)
            {
                if (enemies[i, j] != null)
                {
                    enemy      = enemies[i, j].GetComponent <enenmy>();
                    enemy.left = !enemy.left;
                    enemy.enemy_wallcollide = false;
                    enemy.moveDown();
                }
            }
        }
    }
    void FixedUpdate()
    {
        if (!enemiesLeft())
        {
            levelFinished();//not implemented yet
        }
        currentTime += Time.deltaTime;
        if (currentTime >= fireTime)
        {
            shoot();
            setFireTime();
        }
        bool found = false;

        for (int x = 0; x < width; x++)
        {
            for (int y = 0; y < height; y++)
            {
                if (enemies[x, y] != null)
                {
                    enenmy enemy = enemies[x, y].GetComponent <enenmy>();
                    if (enemy.enemy_wallcollide)//has hit wall
                    {
                        found = true;
                        //are they mmoving left or right???
                        if (enemy.left)//then hit left wall
                        {
                            hitLeftWall();
                        }
                        else//then hit right wall
                        {
                            hitRightWall();
                        }
                        break;
                    }
                }
                if (found)
                {
                    break;
                }
            }
        }
    }