Inheritance: MonoBehaviour
Example #1
0
	// Use this for initialization
	void Start () {
		currStamina = maxStamina;
		speedIcon.enabled = false;
		currentIcon.enabled = false;
		empIcon.enabled = false;
		inkIcon.enabled = false;
		activeIcon.enabled = false;
//		StartCoroutine(replenishStam());
		EMPc= GameObject.FindGameObjectWithTag ("EMP").GetComponent<empGrower> ();

	}
Example #2
0
    // Use this for initialization
    void Start()
    {
        currStamina         = maxStamina;
        speedIcon.enabled   = false;
        currentIcon.enabled = false;
        empIcon.enabled     = false;
        inkIcon.enabled     = false;
        activeIcon.enabled  = false;
//		StartCoroutine(replenishStam());
        EMPc = GameObject.FindGameObjectWithTag("EMP").GetComponent <empGrower> ();
    }