// Use this for initialization void Start () { currStamina = maxStamina; speedIcon.enabled = false; currentIcon.enabled = false; empIcon.enabled = false; inkIcon.enabled = false; activeIcon.enabled = false; // StartCoroutine(replenishStam()); EMPc= GameObject.FindGameObjectWithTag ("EMP").GetComponent<empGrower> (); }
// Use this for initialization void Start() { currStamina = maxStamina; speedIcon.enabled = false; currentIcon.enabled = false; empIcon.enabled = false; inkIcon.enabled = false; activeIcon.enabled = false; // StartCoroutine(replenishStam()); EMPc = GameObject.FindGameObjectWithTag("EMP").GetComponent <empGrower> (); }