public void setEntityProperties(editorEntityS ent_s)
 {
     if(ent_s.entity_type == EntityE.Base)
     {
         ent_s.base_starting_health_percentage = base_starting_health_percentage;
     }
     else if(ent_s.entity_type == EntityE.Player)
     {
         ent_s.mech_starting_health_percentage = mech_starting_health_percentage;
     }
     else if(ent_s.entity_type == EntityE.Node)
     {
         ent_s.node_starting_level = node_starting_level;
     }
     else if(ent_s.entity_type == EntityE.Enemy)
     {
         ent_s.enemy_knows_base_loc = enemy_knows_base_loc;
         ent_s.enemy_knows_mech_loc = enemy_knows_mech_loc;
     }
 }
    public void deleteEntity(editorEntityS entity_s)
    {
        entity_db[entity_s.x_coord].Remove(entity_s.z_coord);
        if(entity_db[entity_s.x_coord].Keys.Count == 0)
        {
            print("removing sub level");
            entity_db.Remove(entity_s.x_coord);
        }

        Destroy(entity_s.gameObject);
    }