public void SetNeighbour(ControlPoint neighbour, e_Side side) { if (side == e_Side.LeftNode) { m_leftNeighbour = neighbour; } else { m_rightNeighbour = neighbour; } }
public ControlPoint GetNeighbour(e_Side side) { return(side == e_Side.LeftNode ? m_leftNeighbour : m_rightNeighbour); }