Example #1
0
 public void SetCombatSceneDefaults()
 {
     msaa              = eMSAA.x4;
     aniso             = eANISOTROPIC.Enable;
     lod               = 500;
     shadowQuality     = eSHADOW_QUALITY.Off;
     postFXQuality     = ePOSTFX_QUALITY.Low;
     vfxQuality        = eVFX_QUALITY.HD;
     trailQuality      = eTRAIL_QUALITY.High;
     reflectionQuality = eREFLECTION_QUALITY.High;
     flareQuality      = eFLARE_QUALITY.High;
     particleQuality   = ePARTICLE_QUALITY.High;
     blendWeights      = eBLEND_WEIGHTS.FourBones;
 }
Example #2
0
 public void SetDefaults()
 {
     msaa              = eMSAA.x4;
     aniso             = eANISOTROPIC.Enable;
     lod               = 1300;
     hiddenLayers      = 0;
     particleQuality   = ePARTICLE_QUALITY.High;
     reflectionQuality = eREFLECTION_QUALITY.High;
     reflectedLayers   = 10240;
     trailQuality      = eTRAIL_QUALITY.High;
     shadowQuality     = eSHADOW_QUALITY.On;
     postFXQuality     = ePOSTFX_QUALITY.High;
     postFX            = new ePOSTFX[] { };
     blendWeights      = eBLEND_WEIGHTS.FourBones;
     limitFEAnimation  = false;
     flareQuality      = eFLARE_QUALITY.Off;
     vfxQuality        = eVFX_QUALITY.HD;
     slowDevice        = false;
 }