Example #1
0
    // UI 생성 및 가져오기
    private GameObject GetUI(eUIType _uiType)
    {
        // Dictionary에 있으면 바로 리턴
        if (DicUI.ContainsKey(_uiType) == true)
        {
            return(DicUI[_uiType]);
        }
        GameObject makeUI   = null;
        GameObject prefabUI = Resources.Load("Prefabs/" + _uiType.ToString()) as GameObject;

        if (prefabUI != null)
        {
            if (ui == null)
            {
                ui = this.transform;
            }

            makeUI      = Instantiate(prefabUI, ui);
            makeUI.name = _uiType.ToString();

            DicUI.Add(_uiType, makeUI);
            makeUI.SetActive(false);    // 꺼서 반환
        }
        return(makeUI);
    }
Example #2
0
    GameObject GetUI(eUIType _uiType, bool isDontDestroy)
    {
        if (isDontDestroy == false)
        {
            if (DicUI.ContainsKey(_uiType) == true)
            {
                return(DicUI[_uiType]);
            }
        }
        else
        {
            if (DicSubUI.ContainsKey(_uiType) == true)
            {
                return(DicSubUI[_uiType]);
            }
        }

        GameObject makeUI   = null;
        GameObject prefabUI =
            Resources.Load("Prefabs/UI/" + _uiType.ToString()) as GameObject;

        if (prefabUI != null)
        {
            if (isDontDestroy == false)
            {
                makeUI = NGUITools.AddChild(UI_CAMERA.gameObject, prefabUI);
                DicUI.Add(_uiType, makeUI);
            }
            else
            {
                if (SubRoot == null)
                {
                    GameObject root = Resources.Load("Prefabs/UI/SubUI_Root") as GameObject;

                    SubRoot       = NGUITools.AddChild(this.gameObject, root);
                    SubRoot.layer = LayerMask.NameToLayer("UI");
                }
                makeUI = NGUITools.AddChild(SubRoot, prefabUI);
                DicSubUI.Add(_uiType, makeUI);
            }

            makeUI.SetActive(false);
        }
        return(makeUI);
    }