// ====================================================================================== public static void PlaySoundEvent(eSoundEventType _event) { switch (_event) { case eSoundEventType.FistAttk: m_manager.StartCoroutine(m_manager.PlayAudioClip(m_manager.m_soundLib.m_fistAttkSFX)); break; case eSoundEventType.SaberAttk: m_manager.StartCoroutine(m_manager.PlayAudioClip(m_manager.m_soundLib.m_saberAttkSFX)); break; case eSoundEventType.PistolAttk: m_manager.StartCoroutine(m_manager.PlayAudioClip(m_manager.m_soundLib.m_pistolAttkSFX)); break; case eSoundEventType.Dash: m_manager.StartCoroutine(m_manager.PlayAudioClip(m_manager.m_soundLib.m_dashSFX)); break; case eSoundEventType.Death: m_manager.StartCoroutine(m_manager.PlayAudioClip(m_manager.m_soundLib.m_deathSFX)); break; } }
// ====================================================================================== public static void PlaySoundEvent(eSoundEventType _event) { switch (_event) { case eSoundEventType.Click: m_manager.StartCoroutine(m_manager.PlayAudioClip(m_manager.m_soundLib.m_menuClickSFX)); break; case eSoundEventType.Swap: m_manager.StartCoroutine(m_manager.PlayAudioClip(m_manager.m_soundLib.m_menuSwapSFX)); break; } }