public void ChangeState(string state) { // if(state != eState){ ePrevState = eState; DisableMenus(); switch (state) { case "Main": eState = eMenuStates.Main; gMain.SetActive(true); break; case "FreeFly": eState = eMenuStates.FreeFly; gFreeFly.SetActive(true); break; case "Challenge": eState = eMenuStates.Challenge; gChallenge.SetActive(true); break; case "Settings": eState = eMenuStates.Settings; gSettings.SetActive(true); break; } }
// Use this for initialization void Start() { eState = eMenuStates.Main; DisableMenus(); gMain.SetActive(true); }