public int Item_Modificar(int id, string descripcion) { Item = new eItem(); Item._id = id; Item._descripcion = descripcion; Item.Item_Modificar(); return(1); }
public DataSet Producto_Obtiene_Tablas() { DataSet ds = new DataSet(); eGrupoInstrumento grupo = new eGrupoInstrumento(); eInstrumento instrumento = new eInstrumento(); Item = new eItem(3); ds.Tables.Add(grupo.GrupoInstrumento_Obtiene()); // validar ds.Tables.Add(instrumento.Instrumento_Obtiene()); ds.Tables.Add(Item.Item_Obtener_Productos()); return(ds); }
public List <int> GetItemStat(List <string> li_Temp) { li_ItemStat.Clear(); int nAtk = 0; int nDef = 0; int nHP = 0; for (int i = 0; i < li_Temp.Count; ++i) { eItem eItem = eItem.None; eItem = (eItem)Enum.Parse(typeof(eItem), li_Temp[i]); switch (eItem) { case eItem.sword1: case eItem.axe1: case eItem.top1: case eItem.top2: case eItem.bottom1: case eItem.bottom2: case eItem.Arm1: case eItem.Arm2: case eItem.helmet1: case eItem.helmet2: case eItem.shoes1: case eItem.shoes2: var data = eItem.GetItemType(); nAtk += data.nAtk; nDef += data.nDef; nHP += data.nHP; break; default: Debug.Log("착용하지 않은 아이템"); break; } } //Debug.Log(nAtk); //Debug.Log(nDef); //Debug.Log(nHP); li_ItemStat.Add(nAtk); li_ItemStat.Add(nDef); li_ItemStat.Add(nHP); return(li_ItemStat); }
public DataSet GetData(eItem item, string str) { stBookData bookData = new stBookData(0, "", ""); bookList = new ArrayList(); DataSet ds = new DataSet(); using (var conn = new SQLiteConnection(connStr)) { conn.Open(); string sql = "SELECT * FROM Book WHERE " + item.ToString() + "='" + str + "'"; SQLiteDataAdapter adapter = new SQLiteDataAdapter(sql, conn); adapter.Fill(ds); } return ds; }
public DataSet GetData(eItem item, string str) { stBookData bookData = new stBookData(0, "", ""); bookList = new ArrayList(); DataSet ds = new DataSet(); using (var conn = new SQLiteConnection(connStr)) { conn.Open(); string sql = "SELECT * FROM Book WHERE " + item.ToString() + "='" + str + "'"; SQLiteDataAdapter adapter = new SQLiteDataAdapter(sql, conn); adapter.Fill(ds); } return(ds); }
public ArrayList Select_Reader(eItem item, string str) { stStudent StudentData = new stStudent(0, "", ""); Student = new ArrayList(); using (var conn = new SQLiteConnection(connStr)) { conn.Open(); string sql = "SELECT * FROM Student WHERE studentNum =\"" + str + "\""; SQLiteCommand cmd = new SQLiteCommand(sql, conn); SQLiteDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { StudentData.studentNum =Convert.ToInt32(rdr["studentNum"]); StudentData.name = rdr["name"].ToString(); StudentData.phone = rdr["phone"].ToString(); Student.Add(Student); } rdr.Close(); } return Student; }
public void Producto_Almacenar(string nombre, List <int> instrumentos) { // crear Item Item = new eItem(); Item._conceptoid = 56; Item._descripcion = nombre; int indice = Item.Item_Almacenar(); // crear productos (asociacion item <---> Instrumentos) if (indice != -1) { Producto = new eProducto(); Producto.ItemId = indice; Producto.Instrumentos = instrumentos; Producto.Nombre = nombre; Producto.Producto_Almacenar(); } else { // eliminar item } }
public ArrayList Select_Reader(eItem item, string str) { stStudent StudentData = new stStudent(0, "", ""); Student = new ArrayList(); using (var conn = new SQLiteConnection(connStr)) { conn.Open(); string sql = "SELECT * FROM Student WHERE studentNum =\"" + str + "\""; SQLiteCommand cmd = new SQLiteCommand(sql, conn); SQLiteDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { StudentData.studentNum = Convert.ToInt32(rdr["studentNum"]); StudentData.name = rdr["name"].ToString(); StudentData.phone = rdr["phone"].ToString(); Student.Add(Student); } rdr.Close(); } return(Student); }
public ArrayList Select_Reader(eItem item, string str) { stBookData bookData = new stBookData(0, "", ""); bookList = new ArrayList(); using (var conn = new SQLiteConnection(connStr)) { conn.Open(); string sql = "SELECT * FROM Book WHERE " + item.ToString() + "=" + str + ""; SQLiteCommand cmd = new SQLiteCommand(sql, conn); SQLiteDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { bookData.author = rdr["author"].ToString(); bookData.title = rdr["title"].ToString(); bookList.Add(bookData); } rdr.Close(); } return(bookList); }
public ArrayList Select_Reader(eItem item, string str) { return Load; }
public int Item_Modificar(int id, string descripcion) { Item = new eItem(); Item._id = id; Item._descripcion = descripcion; Item.Item_Modificar(); return 1; }
public DataTable Item_Concepto_Obtener(int ConceptoId) { Item = new eItem(); Item._conceptoid = ConceptoId; return Item.Item_Conceptos_Obtener(); }
void SetEquipImg(GameObject obj) { if (ItemMng.Ins.li_Item.Count == 0) { return; } equipStringList = new List <string>(); //인벤 슬롯을 클릭했을 경우 for (int i = 0; i < invenItemSlotList.Count; ++i) { if (obj.gameObject == invenItemSlotList[i].gameObject) { itemIdx = i; break; } } //==>클릭한 이미지의 장비아이템, 장비아이템 타입, 장비아이템 이미지 eItem eItem = (eItem)Enum.Parse(typeof(eItem), ItemMng.Ins.li_Item[itemIdx]); var type = eItem.GetItemType(); var path = string.Format(Path.IMG, ItemMng.Ins.li_Item[itemIdx]); var img = Resources.Load <Sprite>(path) as Sprite; //==< //체인지할 클릭한 이미지 sprItem = img; //클릭한 아이템과 장비 슬롯에 타입이 같은지 for (int i = 0; i < equipList.Count; ++i) { //==>아이템 슬롯에서 클릭한 아이템 타입 찾기 //var path = string.Format(Path.IMG, ItemMng.Ins.li_Item[itemIdx]); //var img = Resources.Load<Sprite>(path) as Sprite; eItemType eType = (eItemType)Enum.Parse(typeof(eItemType), type.eType); //==< //==>euqip 슬롯에서 같은 타입 찾기 eItemType eEquipType = (eItemType)Enum.Parse(typeof(eItemType), equipList[i].tag); if (eType == eEquipType) { equipIdx = i; break; } } Debug.Log(itemIdx); Debug.Log(equipIdx); //아이템 착용시 해당 타입의 장비를 착용했는지 체크 bool flag = false; //해당 영웅이 장비를 한번이라도 착용한적있나? if (Player.Ins.heroEquipList.ContainsKey(heroIdx)) { //있다면 클릭한 장비의 타입을 착용했나? //equip슬롯이 기본이미지라면 해당 타입의 장비는 착용x 아니면 착용 var sPath = string.Format(Path.IMG, sBasicEquipImg[equipIdx]); var temp = Resources.Load <Sprite>(sPath) as Sprite; if (equipList[equipIdx].sprite != temp) { flag = true; } } else { //해당 영웅이 장비를 착용한 적이 없음 EquipImg(); for (int i = 0; i < equipList.Count; ++i) { equipStringList.Add(equipList[i].sprite.name); } Player.Ins.heroEquipList.Add(heroIdx, equipStringList); //GameMng.Ins.heroStat.PlusStat(heroIdx, sprItem); ItemMng.Ins.RemoveItem(itemIdx); ItemSlotSort(); return; } if (flag) { //장비는 한개라도 착용했고 해당 타입의 장비도 착용했다 //장비스왑 equipMounting.gameObject.SetActive(true); return; } else { //장비는 한개라도 착용했고 해당 타입의 장비는 착용하지 않았다. EquipImg(); for (int i = 0; i < equipList.Count; ++i) { equipStringList.Add(equipList[i].sprite.name); } Player.Ins.heroEquipList[heroIdx] = equipStringList; //GameMng.Ins.heroStat.PlusStat(heroIdx, sprItem); ItemMng.Ins.RemoveItem(itemIdx); } ItemSlotSort(); }
public DataSet GetData(eItem item, string str) { DataSet db = new DataSet(); return(db); }
private void toolStripButtonDrawRectangle_Click(object sender, EventArgs e) { m_CurrentItem = eItem.Rectangle; }
private void toolStripButtonEllipse_Click(object sender, EventArgs e) { m_CurrentItem = eItem.Ellipse; }
private void toolStripButtonDrawLine_Click(object sender, EventArgs e) { m_CurrentItem = eItem.Line; }
public DataSet GetData(eItem item, string str) { DataSet db = new DataSet(); return db; }
public static ItemData GetItemType(this eItem eItem) { return(TableMng.Ins.GetValue <int, ItemData>(eTable.Item, (int)eItem)); }
public void Producto_Almacenar(string nombre, List<int> instrumentos) { // crear Item Item = new eItem(); Item._conceptoid = 56; Item._descripcion = nombre; int indice = Item.Item_Almacenar(); // crear productos (asociacion item <---> Instrumentos) if (indice != -1) { Producto = new eProducto(); Producto.ItemId = indice; Producto.Instrumentos = instrumentos; Producto.Nombre = nombre; Producto.Producto_Almacenar(); } else { // eliminar item } }
public DataSet Producto_Obtiene_Tablas() { DataSet ds = new DataSet(); eGrupoInstrumento grupo = new eGrupoInstrumento(); eInstrumento instrumento = new eInstrumento(); Item = new eItem(3); ds.Tables.Add(grupo.GrupoInstrumento_Obtiene()); // validar ds.Tables.Add(instrumento.Instrumento_Obtiene()); ds.Tables.Add(Item.Item_Obtener_Productos()); return ds; }
private void toolStripButtonDrawPencil_Click(object sender, EventArgs e) { m_CurrentItem = eItem.Pencil; }
public Item GetItem(eItem item) { return(m_listItems[(int)item]); }
private void toolStripButtonDrawSmiley_Click(object sender, EventArgs e) { m_CurrentItem = eItem.Smiley; }
void Start() { weaponControl = GameManager.instance.player.GetComponent<PlayerWeaponController>(); spriteRenderer = GetComponent<SpriteRenderer>(); int randomNumber = Random.Range(0, 100); // deciding on the item item = getItem(randomNumber); // rendering the item renderItem(item); //setLayers(); int layerNum = decideLayer(transform.position.y); gameObject.GetComponent<SpriteRenderer>().sortingLayerName = Utilities.SortingLayerNames[layerNum]; // An animation of the item falling on the ground iTween.MoveBy(gameObject, iTween.Hash("y", -0.3f, "time", 0.5f, "easeType", "easeInOutSine")); // An animation of the item flying to the HUD SendItemToHud(); }
private void toolStripButtonEraser_Click(object sender, EventArgs e) { m_CurrentItem = eItem.Eraser; }
public DataTable Item_Concepto_Obtener(int ConceptoId) { Item = new eItem(); Item._conceptoid = ConceptoId; return(Item.Item_Conceptos_Obtener()); }
public Item GetItem(eItem idx) { return(m_listItemList[(int)idx]); }
public ArrayList Select_Reader(eItem item, string str) { stBookData bookData = new stBookData(0, "", ""); bookList = new ArrayList(); using (var conn = new SQLiteConnection(connStr)) { conn.Open(); string sql = "SELECT * FROM Book WHERE " + item.ToString() + "=" + str + ""; SQLiteCommand cmd = new SQLiteCommand(sql, conn); SQLiteDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { bookData.author = rdr["author"].ToString(); bookData.title = rdr["title"].ToString(); bookList.Add(bookData); } rdr.Close(); } return bookList; }
private void renderItem(eItem item) { switch (item) { case eItem.Pistol: spriteRenderer.sprite = ammoSprites[0]; gameObject.transform.localScale = new Vector3(transform.localScale.x * 0.2f, transform.localScale.y * 0.2f, 0); break; case eItem.Shotgun: spriteRenderer.sprite = ammoSprites[1]; gameObject.transform.localScale = new Vector3(transform.localScale.x * 0.2f, transform.localScale.y * 0.2f, 0); break; case eItem.Bazooka: spriteRenderer.sprite = ammoSprites[2]; gameObject.transform.localScale = new Vector3(transform.localScale.x * 0.2f, transform.localScale.y * 0.2f, 0); break; default: spriteRenderer.sprite = ammoSprites[3]; gameObject.transform.localScale = new Vector3(transform.localScale.x * 0.4f, transform.localScale.y * 0.4f, 0); break; } }
public ArrayList Select_Reader(eItem item, string str) { return(Load); }