public static eGameEndChoice getChoiseToContinuteTheGameFromClient() { bool isInputValid = false; String input; eGameEndChoice choiseToReturn = eGameEndChoice.Continue; Console.WriteLine("Write 'continue' to continue the game or 'end' to quit the game"); while (!isInputValid) { input = Console.ReadLine(); if (input.Equals("continue")) { isInputValid = true; choiseToReturn = eGameEndChoice.Continue; } else if (input.Equals("end")) { isInputValid = true; choiseToReturn = eGameEndChoice.Exit; } if (!isInputValid) { Console.WriteLine("Write 'continue' to continue the game or 'end' to quit the game"); } } return(choiseToReturn); }
public CheckerBoard(CheckerBoard i_CloneToThisBoard) { Player otherFirstPlayer = i_CloneToThisBoard.m_CurrentPlayer; Player otherSecondPlayer = i_CloneToThisBoard.m_OtherPlayer; m_CurrentPlayer = new Player(i_CloneToThisBoard.CurrentPlayer.PlayerName, otherFirstPlayer.TypeOfPlayer, otherFirstPlayer.NumberOfPlayer, i_CloneToThisBoard.m_SizeOfBoard); m_OtherPlayer = new Player(otherSecondPlayer.PlayerName, otherSecondPlayer.TypeOfPlayer, otherSecondPlayer.NumberOfPlayer, i_CloneToThisBoard.m_SizeOfBoard); m_SizeOfBoard = i_CloneToThisBoard.m_SizeOfBoard; m_GameEndChoice = i_CloneToThisBoard.m_GameEndChoice; m_GameStatus = i_CloneToThisBoard.m_GameStatus; m_MovmentOption = i_CloneToThisBoard.m_MovmentOption; if (i_CloneToThisBoard.m_SoliderThatNeedToEatNextTurn != null) { m_SoliderThatNeedToEatNextTurn = new Soldier(i_CloneToThisBoard.m_SoliderThatNeedToEatNextTurn.CharRepresent, i_CloneToThisBoard.m_SoliderThatNeedToEatNextTurn.PlaceOnBoard, i_CloneToThisBoard.m_SoliderThatNeedToEatNextTurn.TypeOfSoldier); } m_CurrentPlayer.Soldiers = addSoldiers(m_CurrentPlayer.Soldiers); m_OtherPlayer.Soldiers = addSoldiers(m_OtherPlayer.Soldiers); }
public void startGame() { initializeStartCheckerBoard(); while (m_GameEndChoice == eGameEndChoice.Continue) { while (m_GameStatus == eGameStatus.ContinueGame) { Ex02.ConsoleUtils.Screen.Clear(); UIUtilities.PrintBoard(m_CurrentPlayer, m_OtherPlayer, (int)m_SizeOfBoard); nextTurn(); setParamatersForNextTurn(); } caclculateResultGame(); UIUtilities.printResultOnScreen(m_CurrentPlayer, m_OtherPlayer, (int)m_SizeOfBoard); m_GameEndChoice = UIUtilities.getChoiseToContinuteTheGameFromClient(); if (m_GameEndChoice == eGameEndChoice.Continue) { initializeCheckerGame(); } } }