Example #1
0
    public void Init(Transform target)
    {
        this.anim          = this.GetComponent <Animator>();
        this.target        = target;
        this.dirState      = eDirState.Front;
        this.behaviorState = eBehaviorState.Move;

        this.onMoveComplete = () =>
        {
            if (this.routine != null)
            {
                StopCoroutine(this.routine);
            }
            this.routine = StartCoroutine(AttackRoutine());
        };

        this.onNotFoundTarget = () =>
        {
            if (this.routine != null)
            {
                StopCoroutine(this.routine);
            }
            this.routine = StartCoroutine(MoveRoutine());
        };

        this.routine = StartCoroutine(this.MoveRoutine());
    }
Example #2
0
    private IEnumerator MoveRoutine()
    {
        while (true)
        {
            var distance = Vector3.Distance(this.target.position, this.transform.position);
            if (distance < 1)
            {
                break;
            }

            dir = (this.target.position - this.transform.position).normalized;

            //소수점 첫째자리 버림
            var dirx = System.Math.Truncate(dir.x * 10) / 10;

            if (dirx == 0)
            {
                if (dir.y > 0)
                {
                    this.dirState = eDirState.Back;
                    this.anim.Play("Back_Run");
                }
                else if (dir.y < 0)
                {
                    this.dirState = eDirState.Front;
                    this.anim.Play("Front_Run");
                }
            }
            else
            {
                if (dirx > 0)
                {
                    this.dirState = eDirState.Right;
                    this.anim.Play("Right_Run");
                }
                else if (dirx < 0)
                {
                    this.dirState = eDirState.Left;
                    this.anim.Play("Left_Run");
                }
            }

            this.transform.Translate(dir * this.speed * Time.deltaTime);
            yield return(null);
        }

        Debug.Log("move complete");

        this.onMoveComplete();
    }