public void ChangeShowMode() { _State = eDeckManagerState.ShowMode; sc.ResetPosition(); gr_Havecards.gameObject.SetActive(true); gr_Havecards.Reposition(); tr_selectmode.gameObject.SetActive(false); }
public void ChangeUnitEquipMode(BattleUnitData _Unitdata) { _State = eDeckManagerState.Equipmode; sc.ResetPosition(); gr_Havecards.gameObject.SetActive(false); tr_selectmode.gameObject.SetActive(true); selectedSlot.SetData(_Unitdata, eUnitSlotType.SelectTargetSlot); selectedSlot.IsFreeze = true; }