public void Initialize() { _animNames = new string[(int)eAnimType.max_cnt]; for (int i = 0; i < (int)eAnimType.max_cnt; ++i) { eAnimType type = (eAnimType)i; _animNames[i] = type.ToString(); } }
public string GetAnimName(eAnimType type) { return(_animNames[(int)type]); }
//アニメーションストップ public void StopAnim(eAnimType type) { animPlayFlags[(int)type] = false; }