public void dx7_pitch_eg_set_phase(hexter_instance instance, int phase) { this.phase = phase; if (phase == 0) { if (this.level[0] == this.level[1] && this.level[1] == this.level[2] && this.level[2] == this.level[3]) { this.mode = dx7_eg_mode.DX7_EG_CONSTANT; this.value = Data.dx7_voice_pitch_level_to_shift[this.level[3]]; } else { this.mode = dx7_eg_mode.DX7_EG_RUNNING; this.dx7_pitch_eg_set_increment(instance, this.rate[phase], this.level[phase]); } } else { if (this.mode != dx7_eg_mode.DX7_EG_CONSTANT) { this.mode = dx7_eg_mode.DX7_EG_RUNNING; this.dx7_pitch_eg_set_increment(instance, this.rate[phase], this.level[phase]); } } }
/* * dx7_op_eg_set_next_phase * * assumes a DX7_EG_RUNNING envelope */ public void dx7_op_eg_set_next_phase(hexter_instance instance) { switch (this.phase) { case 0: case 1: this.phase++; dx7_op_eg_set_increment(instance, this.rate[this.phase], this.level[this.phase]); if (this.duration == 1 && this.increment == 0) { dx7_op_eg_set_next_phase(instance); } break; case 2: this.mode = dx7_eg_mode.DX7_EG_SUSTAINING; this.increment = 0; this.duration = -1; break; case 3: default: /* shouldn't be anything but 0 to 3 */ this.mode = dx7_eg_mode.DX7_EG_FINISHED; this.increment = 0; this.duration = -1; break; } }
/* * dx7_pitch_eg_set_next_phase * * assumes a DX7_EG_RUNNING envelope */ public void dx7_pitch_eg_set_next_phase(hexter_instance instance) { switch (this.phase) { case 0: case 1: this.phase++; dx7_pitch_eg_set_increment(instance, this.rate[this.phase], this.level[this.phase]); break; case 2: this.mode = dx7_eg_mode.DX7_EG_SUSTAINING; break; case 3: default: /* shouldn't be anything but 0 to 3 */ this.mode = dx7_eg_mode.DX7_EG_FINISHED; break; } }
public void dx7_op_eg_set_phase(hexter_instance instance, int phase) { this.phase = phase; if (phase == 0) { if (this.level[0] == this.level[1] && this.level[1] == this.level[2] && this.level[2] == this.level[3]) { this.mode = dx7_eg_mode.DX7_EG_CONSTANT; this.value = Inline.INT_TO_FP(this.level[3]); this.increment = 0; this.duration = -1; } else { this.mode = dx7_eg_mode.DX7_EG_RUNNING; this.dx7_op_eg_set_increment(instance, this.rate[phase], this.level[phase]); if (this.duration == 1 && this.increment == 0) { this.dx7_op_eg_set_next_phase(instance); } } } else { if (this.mode != dx7_eg_mode.DX7_EG_CONSTANT) { this.mode = dx7_eg_mode.DX7_EG_RUNNING; this.dx7_op_eg_set_increment(instance, this.rate[phase], this.level[phase]); if (this.duration == 1 && this.increment == 0) { this.dx7_op_eg_set_next_phase(instance); } } } }