Example #1
0
 /// <summary>
 /// 方向入力(左)の入力をVector3で取得
 /// - X:Horizontal / Y:0 / Z:Vertical
 /// </summary>
 public static Vector3 GetLeftAxisXZ(GamePadID gpID) => GetLeftAxis(gpID.ToRawID()).AddY(0f);
Example #2
0
 /// <summary> 方向入力(左)の入力をVector2で取得 </summary>
 public static Vector2 GetLeftAxis(GamePadID gpID) => GetLeftAxis(gpID.ToRawID());
Example #3
0
 /// <summary> 十字ボタンの入力をVector2で取得 </summary>
 public static Vector2 GetArrowDPadVec2(GamePadID gpID) => GetArrowDPadVec2(gpID.ToRawID());
Example #4
0
 /// <summary> 十字ボタンの指定方向が押されているか </summary>
 public static bool GetArrowDPad(GamePadID gpID, GPArrow arrow) => GetArrowDPad(gpID.ToRawID(), arrow);
Example #5
0
 /// <summary> ボタンが押されている間:true </summary>
 public static bool GetButton(GamePadID gpID, GPButton button) => GetButton(gpID.ToRawID(), button);